diff options
author | Zack Rusin <zackr@vmware.com> | 2009-10-09 09:52:17 -0400 |
---|---|---|
committer | Zack Rusin <zackr@vmware.com> | 2009-10-11 20:02:47 -0400 |
commit | 319a588238b4c0c58f8f8807e1143ad79cd8f698 (patch) | |
tree | 215e02475c0f6a8eb0e4bb1fa56bce354bcf2c41 /src/gallium/state_trackers/xorg/xorg_composite.c | |
parent | 59ae3d51556229631f558f56268df89c885de664 (diff) |
st/xorg: lots of rendering and xv changes
extract all the rendering code to xorg_rendedrer, make both exa and xv
share that code. in the process cleanup the rendering code and implement
a lot more of the xv infrastructure.
Diffstat (limited to 'src/gallium/state_trackers/xorg/xorg_composite.c')
-rw-r--r-- | src/gallium/state_trackers/xorg/xorg_composite.c | 746 |
1 files changed, 32 insertions, 714 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_composite.c b/src/gallium/state_trackers/xorg/xorg_composite.c index 98e9933f72..54b9ecaba1 100644 --- a/src/gallium/state_trackers/xorg/xorg_composite.c +++ b/src/gallium/state_trackers/xorg/xorg_composite.c @@ -1,5 +1,6 @@ #include "xorg_composite.h" +#include "xorg_renderer.h" #include "xorg_exa_tgsi.h" #include "cso_cache/cso_context.h" @@ -111,173 +112,6 @@ render_repeat_to_gallium(int mode) return PIPE_TEX_WRAP_REPEAT; } - -static INLINE void -setup_vertex0(float vertex[2][4], float x, float y, - float color[4]) -{ - vertex[0][0] = x; - vertex[0][1] = y; - vertex[0][2] = 0.f; /*z*/ - vertex[0][3] = 1.f; /*w*/ - - vertex[1][0] = color[0]; /*r*/ - vertex[1][1] = color[1]; /*g*/ - vertex[1][2] = color[2]; /*b*/ - vertex[1][3] = color[3]; /*a*/ -} - -static struct pipe_buffer * -setup_vertex_data0(struct exa_context *ctx, - int srcX, int srcY, int maskX, int maskY, - int dstX, int dstY, int width, int height) -{ - /* 1st vertex */ - setup_vertex0(ctx->vertices2[0], dstX, dstY, - ctx->solid_color); - /* 2nd vertex */ - setup_vertex0(ctx->vertices2[1], dstX + width, dstY, - ctx->solid_color); - /* 3rd vertex */ - setup_vertex0(ctx->vertices2[2], dstX + width, dstY + height, - ctx->solid_color); - /* 4th vertex */ - setup_vertex0(ctx->vertices2[3], dstX, dstY + height, - ctx->solid_color); - - return pipe_user_buffer_create(ctx->pipe->screen, - ctx->vertices2, - sizeof(ctx->vertices2)); -} - -static INLINE void -setup_vertex1(float vertex[2][4], float x, float y, float s, float t) -{ - vertex[0][0] = x; - vertex[0][1] = y; - vertex[0][2] = 0.f; /*z*/ - vertex[0][3] = 1.f; /*w*/ - - vertex[1][0] = s; /*s*/ - vertex[1][1] = t; /*t*/ - vertex[1][2] = 0.f; /*r*/ - vertex[1][3] = 1.f; /*q*/ -} - -static struct pipe_buffer * -setup_vertex_data1(struct exa_context *ctx, - int srcX, int srcY, int maskX, int maskY, - int dstX, int dstY, int width, int height) -{ - float s0, t0, s1, t1; - struct pipe_texture *src = ctx->bound_textures[0]; - - s0 = srcX / src->width[0]; - s1 = srcX + width / src->width[0]; - t0 = srcY / src->height[0]; - t1 = srcY + height / src->height[0]; - - /* 1st vertex */ - setup_vertex1(ctx->vertices2[0], dstX, dstY, - s0, t0); - /* 2nd vertex */ - setup_vertex1(ctx->vertices2[1], dstX + width, dstY, - s1, t0); - /* 3rd vertex */ - setup_vertex1(ctx->vertices2[2], dstX + width, dstY + height, - s1, t1); - /* 4th vertex */ - setup_vertex1(ctx->vertices2[3], dstX, dstY + height, - s0, t1); - - return pipe_user_buffer_create(ctx->pipe->screen, - ctx->vertices2, - sizeof(ctx->vertices2)); -} - -static struct pipe_buffer * -setup_vertex_data_tex(struct exa_context *ctx, - float x0, float y0, float x1, float y1, - float s0, float t0, float s1, float t1, - float z) -{ - /* 1st vertex */ - setup_vertex1(ctx->vertices2[0], x0, y0, - s0, t0); - /* 2nd vertex */ - setup_vertex1(ctx->vertices2[1], x1, y0, - s1, t0); - /* 3rd vertex */ - setup_vertex1(ctx->vertices2[2], x1, y1, - s1, t1); - /* 4th vertex */ - setup_vertex1(ctx->vertices2[3], x0, y1, - s0, t1); - - return pipe_user_buffer_create(ctx->pipe->screen, - ctx->vertices2, - sizeof(ctx->vertices2)); -} - - - -static INLINE void -setup_vertex2(float vertex[3][4], float x, float y, - float s0, float t0, float s1, float t1) -{ - vertex[0][0] = x; - vertex[0][1] = y; - vertex[0][2] = 0.f; /*z*/ - vertex[0][3] = 1.f; /*w*/ - - vertex[1][0] = s0; /*s*/ - vertex[1][1] = t0; /*t*/ - vertex[1][2] = 0.f; /*r*/ - vertex[1][3] = 1.f; /*q*/ - - vertex[2][0] = s1; /*s*/ - vertex[2][1] = t1; /*t*/ - vertex[2][2] = 0.f; /*r*/ - vertex[2][3] = 1.f; /*q*/ -} - -static struct pipe_buffer * -setup_vertex_data2(struct exa_context *ctx, - int srcX, int srcY, int maskX, int maskY, - int dstX, int dstY, int width, int height) -{ - float st0[4], st1[4]; - struct pipe_texture *src = ctx->bound_textures[0]; - struct pipe_texture *mask = ctx->bound_textures[0]; - - st0[0] = srcX / src->width[0]; - st0[1] = srcY / src->height[0]; - st0[2] = srcX + width / src->width[0]; - st0[3] = srcY + height / src->height[0]; - - st1[0] = maskX / mask->width[0]; - st1[1] = maskY / mask->height[0]; - st1[2] = maskX + width / mask->width[0]; - st1[3] = maskY + height / mask->height[0]; - - /* 1st vertex */ - setup_vertex2(ctx->vertices3[0], dstX, dstY, - st0[0], st0[1], st1[0], st1[1]); - /* 2nd vertex */ - setup_vertex2(ctx->vertices3[1], dstX + width, dstY, - st0[2], st0[1], st1[2], st1[1]); - /* 3rd vertex */ - setup_vertex2(ctx->vertices3[2], dstX + width, dstY + height, - st0[2], st0[3], st1[2], st1[3]); - /* 4th vertex */ - setup_vertex2(ctx->vertices3[3], dstX, dstY + height, - st0[0], st0[3], st1[0], st1[3]); - - return pipe_user_buffer_create(ctx->pipe->screen, - ctx->vertices3, - sizeof(ctx->vertices3)); -} - boolean xorg_composite_accelerated(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture, @@ -317,71 +151,6 @@ boolean xorg_composite_accelerated(int op, } static void -bind_clip_state(struct exa_context *exa) -{ -} - -static void -bind_framebuffer_state(struct exa_context *exa, struct exa_pixmap_priv *pDst) -{ - unsigned i; - struct pipe_framebuffer_state state; - struct pipe_surface *surface = exa_gpu_surface(exa, pDst); - memset(&state, 0, sizeof(struct pipe_framebuffer_state)); - - state.width = pDst->tex->width[0]; - state.height = pDst->tex->height[0]; - - state.nr_cbufs = 1; - state.cbufs[0] = surface; - for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i) - state.cbufs[i] = 0; - - /* currently we don't use depth/stencil */ - state.zsbuf = 0; - - cso_set_framebuffer(exa->cso, &state); - - /* we do fire and forget for the framebuffer, this is the forget part */ - pipe_surface_reference(&surface, NULL); -} - -enum AxisOrientation { - Y0_BOTTOM, - Y0_TOP -}; - -static void -set_viewport(struct exa_context *exa, int width, int height, - enum AxisOrientation orientation) -{ - struct pipe_viewport_state viewport; - float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f; - - viewport.scale[0] = width / 2.f; - viewport.scale[1] = height / y_scale; - viewport.scale[2] = 1.0; - viewport.scale[3] = 1.0; - viewport.translate[0] = width / 2.f; - viewport.translate[1] = height / 2.f; - viewport.translate[2] = 0.0; - viewport.translate[3] = 0.0; - - cso_set_viewport(exa->cso, &viewport); -} - -static void -bind_viewport_state(struct exa_context *exa, struct exa_pixmap_priv *pDst) -{ - int width = pDst->tex->width[0]; - int height = pDst->tex->height[0]; - - /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/ - - set_viewport(exa, width, height, Y0_TOP); -} - -static void bind_blend_state(struct exa_context *exa, int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture) { @@ -402,17 +171,9 @@ bind_blend_state(struct exa_context *exa, int op, blend.rgb_dst_factor = blend_opt.rgb_dst_factor; blend.alpha_dst_factor = blend_opt.alpha_dst_factor; - cso_set_blend(exa->cso, &blend); + cso_set_blend(exa->renderer->cso, &blend); } -static void -bind_rasterizer_state(struct exa_context *exa) -{ - struct pipe_rasterizer_state raster; - memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); - raster.gl_rasterization_rules = 1; - cso_set_rasterizer(exa->cso, &raster); -} static void bind_shaders(struct exa_context *exa, int op, @@ -446,9 +207,9 @@ bind_shaders(struct exa_context *exa, int op, fs_traits |= FS_MASK; } - shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits); - cso_set_vertex_shader_handle(exa->cso, shader.vs); - cso_set_fragment_shader_handle(exa->cso, shader.fs); + shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); + cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs); + cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs); } @@ -500,9 +261,9 @@ bind_samplers(struct exa_context *exa, int op, ++exa->num_bound_samplers; } - cso_set_samplers(exa->cso, exa->num_bound_samplers, + cso_set_samplers(exa->renderer->cso, exa->num_bound_samplers, (const struct pipe_sampler_state **)samplers); - cso_set_sampler_textures(exa->cso, exa->num_bound_samplers, + cso_set_sampler_textures(exa->renderer->cso, exa->num_bound_samplers, exa->bound_textures); } @@ -515,18 +276,8 @@ setup_vs_constant_buffer(struct exa_context *exa, 2.f/width, 2.f/height, 1, 1, -1, -1, 0, 0 }; - struct pipe_constant_buffer *cbuf = &exa->vs_const_buffer; - - pipe_buffer_reference(&cbuf->buffer, NULL); - cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - - if (cbuf->buffer) { - pipe_buffer_write(exa->pipe->screen, cbuf->buffer, - 0, param_bytes, vs_consts); - } - exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_VERTEX, 0, cbuf); + renderer_set_constants(exa->renderer, PIPE_SHADER_VERTEX, + vs_consts, param_bytes); } @@ -534,21 +285,11 @@ static void setup_fs_constant_buffer(struct exa_context *exa) { const int param_bytes = 4 * sizeof(float); - float fs_consts[8] = { + const float fs_consts[8] = { 0, 0, 0, 1, }; - struct pipe_constant_buffer *cbuf = &exa->fs_const_buffer; - - pipe_buffer_reference(&cbuf->buffer, NULL); - cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - - if (cbuf->buffer) { - pipe_buffer_write(exa->pipe->screen, cbuf->buffer, - 0, param_bytes, fs_consts); - } - exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + renderer_set_constants(exa->renderer, PIPE_SHADER_FRAGMENT, + fs_consts, param_bytes); } static void @@ -570,14 +311,13 @@ boolean xorg_composite_bind_state(struct exa_context *exa, struct exa_pixmap_priv *pMask, struct exa_pixmap_priv *pDst) { - bind_framebuffer_state(exa, pDst); - bind_viewport_state(exa, pDst); + renderer_bind_framebuffer(exa->renderer, pDst); + renderer_bind_viewport(exa->renderer, pDst); bind_blend_state(exa, op, pSrcPicture, pMaskPicture); - bind_rasterizer_state(exa); + renderer_bind_rasterizer(exa->renderer); bind_shaders(exa, op, pSrcPicture, pMaskPicture); bind_samplers(exa, op, pSrcPicture, pMaskPicture, pDstPicture, pSrc, pMask, pDst); - bind_clip_state(exa); setup_constant_buffers(exa, pDst); return FALSE; @@ -588,42 +328,16 @@ void xorg_composite(struct exa_context *exa, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int width, int height) { - struct pipe_context *pipe = exa->pipe; - struct pipe_buffer *buf = 0; - if (exa->num_bound_samplers == 0 ) { /* solid fill */ - buf = setup_vertex_data0(exa, - srcX, srcY, maskX, maskY, - dstX, dstY, width, height); - } else if (exa->num_bound_samplers == 1 ) /* src */ - buf = setup_vertex_data1(exa, - srcX, srcY, maskX, maskY, - dstX, dstY, width, height); - else if (exa->num_bound_samplers == 2) /* src + mask */ - buf = setup_vertex_data2(exa, - srcX, srcY, maskX, maskY, - dstX, dstY, width, height); - else if (exa->num_bound_samplers == 3) { /* src + mask + dst */ - debug_assert(!"src/mask/dst not handled right now"); -#if 0 - buf = setup_vertex_data2(exa, - srcX, srcY, maskX, maskY, - dstX, dstY, width, height); -#endif - } - - if (buf) { - int num_attribs = 1; /*pos*/ - num_attribs += exa->num_bound_samplers; - if (exa->has_solid_color) - ++num_attribs; - - util_draw_vertex_buffer(pipe, buf, 0, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - num_attribs); /* attribs/vert */ - - pipe_buffer_reference(&buf, NULL); + renderer_draw_solid_rect(exa->renderer, + dstX, dstY, dstX + width, dstY + height, + exa->solid_color); + } else { + int pos[6] = {srcX, srcY, maskX, maskY, dstX, dstY}; + renderer_draw_textures(exa->renderer, + pos, width, height, + exa->bound_textures, + exa->num_bound_samplers); } } @@ -650,16 +364,15 @@ boolean xorg_solid_bind_state(struct exa_context *exa, vs_traits = VS_SOLID_FILL; fs_traits = FS_SOLID_FILL; - bind_framebuffer_state(exa, pixmap); - bind_viewport_state(exa, pixmap); - bind_rasterizer_state(exa); + renderer_bind_framebuffer(exa->renderer, pixmap); + renderer_bind_viewport(exa->renderer, pixmap); + renderer_bind_rasterizer(exa->renderer); bind_blend_state(exa, PictOpSrc, NULL, NULL); setup_constant_buffers(exa, pixmap); - bind_clip_state(exa); - shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits); - cso_set_vertex_shader_handle(exa->cso, shader.vs); - cso_set_fragment_shader_handle(exa->cso, shader.fs); + shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); + cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs); + cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs); return TRUE; } @@ -668,402 +381,7 @@ void xorg_solid(struct exa_context *exa, struct exa_pixmap_priv *pixmap, int x0, int y0, int x1, int y1) { - struct pipe_context *pipe = exa->pipe; - struct pipe_buffer *buf = 0; - - /* 1st vertex */ - setup_vertex0(exa->vertices2[0], x0, y0, - exa->solid_color); - /* 2nd vertex */ - setup_vertex0(exa->vertices2[1], x1, y0, - exa->solid_color); - /* 3rd vertex */ - setup_vertex0(exa->vertices2[2], x1, y1, - exa->solid_color); - /* 4th vertex */ - setup_vertex0(exa->vertices2[3], x0, y1, - exa->solid_color); - - buf = pipe_user_buffer_create(exa->pipe->screen, - exa->vertices2, - sizeof(exa->vertices2)); - - - if (buf) { - util_draw_vertex_buffer(pipe, buf, 0, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - pipe_buffer_reference(&buf, NULL); - } -} - - -static INLINE void shift_rectx(float coords[4], - const float *bounds, - const float shift) -{ - coords[0] += shift; - coords[2] -= shift; - if (bounds) { - coords[2] = MIN2(coords[2], bounds[2]); - /* bound x/y + width/height */ - if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { - coords[2] = (bounds[0] + bounds[2]) - coords[0]; - } - } -} - -static INLINE void shift_recty(float coords[4], - const float *bounds, - const float shift) -{ - coords[1] += shift; - coords[3] -= shift; - if (bounds) { - coords[3] = MIN2(coords[3], bounds[3]); - if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { - coords[3] = (bounds[1] + bounds[3]) - coords[1]; - } - } -} - -static INLINE void bound_rect(float coords[4], - const float bounds[4], - float shift[4]) -{ - /* if outside the bounds */ - if (coords[0] > (bounds[0] + bounds[2]) || - coords[1] > (bounds[1] + bounds[3]) || - (coords[0] + coords[2]) < bounds[0] || - (coords[1] + coords[3]) < bounds[1]) { - coords[0] = 0.f; - coords[1] = 0.f; - coords[2] = 0.f; - coords[3] = 0.f; - shift[0] = 0.f; - shift[1] = 0.f; - return; - } - - /* bound x */ - if (coords[0] < bounds[0]) { - shift[0] = bounds[0] - coords[0]; - coords[2] -= shift[0]; - coords[0] = bounds[0]; - } else - shift[0] = 0.f; - - /* bound y */ - if (coords[1] < bounds[1]) { - shift[1] = bounds[1] - coords[1]; - coords[3] -= shift[1]; - coords[1] = bounds[1]; - } else - shift[1] = 0.f; - - shift[2] = bounds[2] - coords[2]; - shift[3] = bounds[3] - coords[3]; - /* bound width/height */ - coords[2] = MIN2(coords[2], bounds[2]); - coords[3] = MIN2(coords[3], bounds[3]); - - /* bound x/y + width/height */ - if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { - coords[2] = (bounds[0] + bounds[2]) - coords[0]; - } - if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { - coords[3] = (bounds[1] + bounds[3]) - coords[1]; - } - - /* if outside the bounds */ - if ((coords[0] + coords[2]) < bounds[0] || - (coords[1] + coords[3]) < bounds[1]) { - coords[0] = 0.f; - coords[1] = 0.f; - coords[2] = 0.f; - coords[3] = 0.f; - return; - } -} - -static INLINE void sync_size(float *src_loc, float *dst_loc) -{ - src_loc[2] = MIN2(src_loc[2], dst_loc[2]); - src_loc[3] = MIN2(src_loc[3], dst_loc[3]); - dst_loc[2] = src_loc[2]; - dst_loc[3] = src_loc[3]; -} - - -static void renderer_copy_texture(struct exa_context *exa, - struct pipe_texture *src, - float sx1, float sy1, - float sx2, float sy2, - struct pipe_texture *dst, - float dx1, float dy1, - float dx2, float dy2) -{ - struct pipe_context *pipe = exa->pipe; - struct pipe_screen *screen = pipe->screen; - struct pipe_buffer *buf; - struct pipe_surface *dst_surf = screen->get_tex_surface( - screen, dst, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); - struct pipe_framebuffer_state fb; - float s0, t0, s1, t1; - struct xorg_shader shader; - - assert(src->width[0] != 0); - assert(src->height[0] != 0); - assert(dst->width[0] != 0); - assert(dst->height[0] != 0); - -#if 1 - s0 = sx1 / src->width[0]; - s1 = sx2 / src->width[0]; - t0 = sy1 / src->height[0]; - t1 = sy2 / src->height[0]; -#else - s0 = 0; - s1 = 1; - t0 = 0; - t1 = 1; -#endif - -#if 0 - debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n", - sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2, - s0, t0, s1, t1); -#endif - - assert(screen->is_format_supported(screen, dst_surf->format, - PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, - 0)); - - /* save state (restored below) */ - cso_save_blend(exa->cso); - cso_save_samplers(exa->cso); - cso_save_sampler_textures(exa->cso); - cso_save_framebuffer(exa->cso); - cso_save_fragment_shader(exa->cso); - cso_save_vertex_shader(exa->cso); - - cso_save_viewport(exa->cso); - - - /* set misc state we care about */ - { - struct pipe_blend_state blend; - memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; - cso_set_blend(exa->cso, &blend); - } - - /* sampler */ - { - struct pipe_sampler_state sampler; - memset(&sampler, 0, sizeof(sampler)); - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.normalized_coords = 1; - cso_single_sampler(exa->cso, 0, &sampler); - cso_single_sampler_done(exa->cso); - } - - set_viewport(exa, dst_surf->width, dst_surf->height, Y0_TOP); - - /* texture */ - cso_set_sampler_textures(exa->cso, 1, &src); - - bind_rasterizer_state(exa); - - /* shaders */ - shader = xorg_shaders_get(exa->shaders, - VS_COMPOSITE, - FS_COMPOSITE); - cso_set_vertex_shader_handle(exa->cso, shader.vs); - cso_set_fragment_shader_handle(exa->cso, shader.fs); - - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.width = dst_surf->width; - fb.height = dst_surf->height; - fb.nr_cbufs = 1; - fb.cbufs[0] = dst_surf; - { - int i; - for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i) - fb.cbufs[i] = 0; - } - cso_set_framebuffer(exa->cso, &fb); - setup_vs_constant_buffer(exa, fb.width, fb.height); - setup_fs_constant_buffer(exa); - - /* draw quad */ - buf = setup_vertex_data_tex(exa, - dx1, dy1, - dx2, dy2, - s0, t0, s1, t1, - 0.0f); - - if (buf) { - util_draw_vertex_buffer(exa->pipe, buf, 0, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - pipe_buffer_reference(&buf, NULL); - } - - /* restore state we changed */ - cso_restore_blend(exa->cso); - cso_restore_samplers(exa->cso); - cso_restore_sampler_textures(exa->cso); - cso_restore_framebuffer(exa->cso); - cso_restore_vertex_shader(exa->cso); - cso_restore_fragment_shader(exa->cso); - cso_restore_viewport(exa->cso); - - pipe_surface_reference(&dst_surf, NULL); -} - - -static struct pipe_texture * -create_sampler_texture(struct exa_context *ctx, - struct pipe_texture *src) -{ - enum pipe_format format; - struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; - struct pipe_texture *pt; - struct pipe_texture templ; - - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - - /* the coming in texture should already have that invariance */ - debug_assert(screen->is_format_supported(screen, src->format, - PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)); - - format = src->format; - - memset(&templ, 0, sizeof(templ)); - templ.target = PIPE_TEXTURE_2D; - templ.format = format; - templ.last_level = 0; - templ.width[0] = src->width[0]; - templ.height[0] = src->height[0]; - templ.depth[0] = 1; - pf_get_block(format, &templ.block); - templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; - - pt = screen->texture_create(screen, &templ); - - debug_assert(!pt || pipe_is_referenced(&pt->reference)); - - if (!pt) - return NULL; - - { - /* copy source framebuffer surface into texture */ - struct pipe_surface *ps_read = screen->get_tex_surface( - screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ); - struct pipe_surface *ps_tex = screen->get_tex_surface( - screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE ); - pipe->surface_copy(pipe, - ps_tex, /* dest */ - 0, 0, /* destx/y */ - ps_read, - 0, 0, src->width[0], src->height[0]); - pipe_surface_reference(&ps_read, NULL); - pipe_surface_reference(&ps_tex, NULL); - } - - return pt; -} - -void xorg_copy_pixmap(struct exa_context *ctx, - struct exa_pixmap_priv *dst_priv, int dx, int dy, - struct exa_pixmap_priv *src_priv, int sx, int sy, - int width, int height) -{ - float dst_loc[4], src_loc[4]; - float dst_bounds[4], src_bounds[4]; - float src_shift[4], dst_shift[4], shift[4]; - struct pipe_texture *dst = dst_priv->tex; - struct pipe_texture *src = src_priv->tex; - - if (ctx->pipe->is_texture_referenced(ctx->pipe, src, 0, 0) & - PIPE_REFERENCED_FOR_WRITE) - ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - - dst_loc[0] = dx; - dst_loc[1] = dy; - dst_loc[2] = width; - dst_loc[3] = height; - dst_bounds[0] = 0.f; - dst_bounds[1] = 0.f; - dst_bounds[2] = dst->width[0]; - dst_bounds[3] = dst->height[0]; - - src_loc[0] = sx; - src_loc[1] = sy; - src_loc[2] = width; - src_loc[3] = height; - src_bounds[0] = 0.f; - src_bounds[1] = 0.f; - src_bounds[2] = src->width[0]; - src_bounds[3] = src->height[0]; - - bound_rect(src_loc, src_bounds, src_shift); - bound_rect(dst_loc, dst_bounds, dst_shift); - shift[0] = src_shift[0] - dst_shift[0]; - shift[1] = src_shift[1] - dst_shift[1]; - - if (shift[0] < 0) - shift_rectx(src_loc, src_bounds, -shift[0]); - else - shift_rectx(dst_loc, dst_bounds, shift[0]); - - if (shift[1] < 0) - shift_recty(src_loc, src_bounds, -shift[1]); - else - shift_recty(dst_loc, dst_bounds, shift[1]); - - sync_size(src_loc, dst_loc); - - if (src_loc[2] >= 0 && src_loc[3] >= 0 && - dst_loc[2] >= 0 && dst_loc[3] >= 0) { - struct pipe_texture *temp_src = src; - - if (src == dst) - temp_src = create_sampler_texture(ctx, src); - - renderer_copy_texture(ctx, - temp_src, - src_loc[0], - src_loc[1], - src_loc[0] + src_loc[2], - src_loc[1] + src_loc[3], - dst, - dst_loc[0], - dst_loc[1], - dst_loc[0] + dst_loc[2], - dst_loc[1] + dst_loc[3]); - - if (src == dst) - pipe_texture_reference(&temp_src, NULL); - } + renderer_draw_solid_rect(exa->renderer, + x0, y0, x1, y1, exa->solid_color); } |