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authorZack Rusin <zackr@vmware.com>2009-10-09 09:52:17 -0400
committerZack Rusin <zackr@vmware.com>2009-10-11 20:02:47 -0400
commit319a588238b4c0c58f8f8807e1143ad79cd8f698 (patch)
tree215e02475c0f6a8eb0e4bb1fa56bce354bcf2c41 /src/gallium/state_trackers/xorg/xorg_composite.c
parent59ae3d51556229631f558f56268df89c885de664 (diff)
st/xorg: lots of rendering and xv changes
extract all the rendering code to xorg_rendedrer, make both exa and xv share that code. in the process cleanup the rendering code and implement a lot more of the xv infrastructure.
Diffstat (limited to 'src/gallium/state_trackers/xorg/xorg_composite.c')
-rw-r--r--src/gallium/state_trackers/xorg/xorg_composite.c746
1 files changed, 32 insertions, 714 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_composite.c b/src/gallium/state_trackers/xorg/xorg_composite.c
index 98e9933f72..54b9ecaba1 100644
--- a/src/gallium/state_trackers/xorg/xorg_composite.c
+++ b/src/gallium/state_trackers/xorg/xorg_composite.c
@@ -1,5 +1,6 @@
#include "xorg_composite.h"
+#include "xorg_renderer.h"
#include "xorg_exa_tgsi.h"
#include "cso_cache/cso_context.h"
@@ -111,173 +112,6 @@ render_repeat_to_gallium(int mode)
return PIPE_TEX_WRAP_REPEAT;
}
-
-static INLINE void
-setup_vertex0(float vertex[2][4], float x, float y,
- float color[4])
-{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = color[0]; /*r*/
- vertex[1][1] = color[1]; /*g*/
- vertex[1][2] = color[2]; /*b*/
- vertex[1][3] = color[3]; /*a*/
-}
-
-static struct pipe_buffer *
-setup_vertex_data0(struct exa_context *ctx,
- int srcX, int srcY, int maskX, int maskY,
- int dstX, int dstY, int width, int height)
-{
- /* 1st vertex */
- setup_vertex0(ctx->vertices2[0], dstX, dstY,
- ctx->solid_color);
- /* 2nd vertex */
- setup_vertex0(ctx->vertices2[1], dstX + width, dstY,
- ctx->solid_color);
- /* 3rd vertex */
- setup_vertex0(ctx->vertices2[2], dstX + width, dstY + height,
- ctx->solid_color);
- /* 4th vertex */
- setup_vertex0(ctx->vertices2[3], dstX, dstY + height,
- ctx->solid_color);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices2,
- sizeof(ctx->vertices2));
-}
-
-static INLINE void
-setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
-{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = s; /*s*/
- vertex[1][1] = t; /*t*/
- vertex[1][2] = 0.f; /*r*/
- vertex[1][3] = 1.f; /*q*/
-}
-
-static struct pipe_buffer *
-setup_vertex_data1(struct exa_context *ctx,
- int srcX, int srcY, int maskX, int maskY,
- int dstX, int dstY, int width, int height)
-{
- float s0, t0, s1, t1;
- struct pipe_texture *src = ctx->bound_textures[0];
-
- s0 = srcX / src->width[0];
- s1 = srcX + width / src->width[0];
- t0 = srcY / src->height[0];
- t1 = srcY + height / src->height[0];
-
- /* 1st vertex */
- setup_vertex1(ctx->vertices2[0], dstX, dstY,
- s0, t0);
- /* 2nd vertex */
- setup_vertex1(ctx->vertices2[1], dstX + width, dstY,
- s1, t0);
- /* 3rd vertex */
- setup_vertex1(ctx->vertices2[2], dstX + width, dstY + height,
- s1, t1);
- /* 4th vertex */
- setup_vertex1(ctx->vertices2[3], dstX, dstY + height,
- s0, t1);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices2,
- sizeof(ctx->vertices2));
-}
-
-static struct pipe_buffer *
-setup_vertex_data_tex(struct exa_context *ctx,
- float x0, float y0, float x1, float y1,
- float s0, float t0, float s1, float t1,
- float z)
-{
- /* 1st vertex */
- setup_vertex1(ctx->vertices2[0], x0, y0,
- s0, t0);
- /* 2nd vertex */
- setup_vertex1(ctx->vertices2[1], x1, y0,
- s1, t0);
- /* 3rd vertex */
- setup_vertex1(ctx->vertices2[2], x1, y1,
- s1, t1);
- /* 4th vertex */
- setup_vertex1(ctx->vertices2[3], x0, y1,
- s0, t1);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices2,
- sizeof(ctx->vertices2));
-}
-
-
-
-static INLINE void
-setup_vertex2(float vertex[3][4], float x, float y,
- float s0, float t0, float s1, float t1)
-{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = s0; /*s*/
- vertex[1][1] = t0; /*t*/
- vertex[1][2] = 0.f; /*r*/
- vertex[1][3] = 1.f; /*q*/
-
- vertex[2][0] = s1; /*s*/
- vertex[2][1] = t1; /*t*/
- vertex[2][2] = 0.f; /*r*/
- vertex[2][3] = 1.f; /*q*/
-}
-
-static struct pipe_buffer *
-setup_vertex_data2(struct exa_context *ctx,
- int srcX, int srcY, int maskX, int maskY,
- int dstX, int dstY, int width, int height)
-{
- float st0[4], st1[4];
- struct pipe_texture *src = ctx->bound_textures[0];
- struct pipe_texture *mask = ctx->bound_textures[0];
-
- st0[0] = srcX / src->width[0];
- st0[1] = srcY / src->height[0];
- st0[2] = srcX + width / src->width[0];
- st0[3] = srcY + height / src->height[0];
-
- st1[0] = maskX / mask->width[0];
- st1[1] = maskY / mask->height[0];
- st1[2] = maskX + width / mask->width[0];
- st1[3] = maskY + height / mask->height[0];
-
- /* 1st vertex */
- setup_vertex2(ctx->vertices3[0], dstX, dstY,
- st0[0], st0[1], st1[0], st1[1]);
- /* 2nd vertex */
- setup_vertex2(ctx->vertices3[1], dstX + width, dstY,
- st0[2], st0[1], st1[2], st1[1]);
- /* 3rd vertex */
- setup_vertex2(ctx->vertices3[2], dstX + width, dstY + height,
- st0[2], st0[3], st1[2], st1[3]);
- /* 4th vertex */
- setup_vertex2(ctx->vertices3[3], dstX, dstY + height,
- st0[0], st0[3], st1[0], st1[3]);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices3,
- sizeof(ctx->vertices3));
-}
-
boolean xorg_composite_accelerated(int op,
PicturePtr pSrcPicture,
PicturePtr pMaskPicture,
@@ -317,71 +151,6 @@ boolean xorg_composite_accelerated(int op,
}
static void
-bind_clip_state(struct exa_context *exa)
-{
-}
-
-static void
-bind_framebuffer_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
-{
- unsigned i;
- struct pipe_framebuffer_state state;
- struct pipe_surface *surface = exa_gpu_surface(exa, pDst);
- memset(&state, 0, sizeof(struct pipe_framebuffer_state));
-
- state.width = pDst->tex->width[0];
- state.height = pDst->tex->height[0];
-
- state.nr_cbufs = 1;
- state.cbufs[0] = surface;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- state.cbufs[i] = 0;
-
- /* currently we don't use depth/stencil */
- state.zsbuf = 0;
-
- cso_set_framebuffer(exa->cso, &state);
-
- /* we do fire and forget for the framebuffer, this is the forget part */
- pipe_surface_reference(&surface, NULL);
-}
-
-enum AxisOrientation {
- Y0_BOTTOM,
- Y0_TOP
-};
-
-static void
-set_viewport(struct exa_context *exa, int width, int height,
- enum AxisOrientation orientation)
-{
- struct pipe_viewport_state viewport;
- float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
-
- viewport.scale[0] = width / 2.f;
- viewport.scale[1] = height / y_scale;
- viewport.scale[2] = 1.0;
- viewport.scale[3] = 1.0;
- viewport.translate[0] = width / 2.f;
- viewport.translate[1] = height / 2.f;
- viewport.translate[2] = 0.0;
- viewport.translate[3] = 0.0;
-
- cso_set_viewport(exa->cso, &viewport);
-}
-
-static void
-bind_viewport_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
-{
- int width = pDst->tex->width[0];
- int height = pDst->tex->height[0];
-
- /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
-
- set_viewport(exa, width, height, Y0_TOP);
-}
-
-static void
bind_blend_state(struct exa_context *exa, int op,
PicturePtr pSrcPicture, PicturePtr pMaskPicture)
{
@@ -402,17 +171,9 @@ bind_blend_state(struct exa_context *exa, int op,
blend.rgb_dst_factor = blend_opt.rgb_dst_factor;
blend.alpha_dst_factor = blend_opt.alpha_dst_factor;
- cso_set_blend(exa->cso, &blend);
+ cso_set_blend(exa->renderer->cso, &blend);
}
-static void
-bind_rasterizer_state(struct exa_context *exa)
-{
- struct pipe_rasterizer_state raster;
- memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
- raster.gl_rasterization_rules = 1;
- cso_set_rasterizer(exa->cso, &raster);
-}
static void
bind_shaders(struct exa_context *exa, int op,
@@ -446,9 +207,9 @@ bind_shaders(struct exa_context *exa, int op,
fs_traits |= FS_MASK;
}
- shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
- cso_set_vertex_shader_handle(exa->cso, shader.vs);
- cso_set_fragment_shader_handle(exa->cso, shader.fs);
+ shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
}
@@ -500,9 +261,9 @@ bind_samplers(struct exa_context *exa, int op,
++exa->num_bound_samplers;
}
- cso_set_samplers(exa->cso, exa->num_bound_samplers,
+ cso_set_samplers(exa->renderer->cso, exa->num_bound_samplers,
(const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(exa->cso, exa->num_bound_samplers,
+ cso_set_sampler_textures(exa->renderer->cso, exa->num_bound_samplers,
exa->bound_textures);
}
@@ -515,18 +276,8 @@ setup_vs_constant_buffer(struct exa_context *exa,
2.f/width, 2.f/height, 1, 1,
-1, -1, 0, 0
};
- struct pipe_constant_buffer *cbuf = &exa->vs_const_buffer;
-
- pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
-
- if (cbuf->buffer) {
- pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
- 0, param_bytes, vs_consts);
- }
- exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
+ renderer_set_constants(exa->renderer, PIPE_SHADER_VERTEX,
+ vs_consts, param_bytes);
}
@@ -534,21 +285,11 @@ static void
setup_fs_constant_buffer(struct exa_context *exa)
{
const int param_bytes = 4 * sizeof(float);
- float fs_consts[8] = {
+ const float fs_consts[8] = {
0, 0, 0, 1,
};
- struct pipe_constant_buffer *cbuf = &exa->fs_const_buffer;
-
- pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
-
- if (cbuf->buffer) {
- pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
- 0, param_bytes, fs_consts);
- }
- exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ renderer_set_constants(exa->renderer, PIPE_SHADER_FRAGMENT,
+ fs_consts, param_bytes);
}
static void
@@ -570,14 +311,13 @@ boolean xorg_composite_bind_state(struct exa_context *exa,
struct exa_pixmap_priv *pMask,
struct exa_pixmap_priv *pDst)
{
- bind_framebuffer_state(exa, pDst);
- bind_viewport_state(exa, pDst);
+ renderer_bind_framebuffer(exa->renderer, pDst);
+ renderer_bind_viewport(exa->renderer, pDst);
bind_blend_state(exa, op, pSrcPicture, pMaskPicture);
- bind_rasterizer_state(exa);
+ renderer_bind_rasterizer(exa->renderer);
bind_shaders(exa, op, pSrcPicture, pMaskPicture);
bind_samplers(exa, op, pSrcPicture, pMaskPicture,
pDstPicture, pSrc, pMask, pDst);
- bind_clip_state(exa);
setup_constant_buffers(exa, pDst);
return FALSE;
@@ -588,42 +328,16 @@ void xorg_composite(struct exa_context *exa,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
- struct pipe_context *pipe = exa->pipe;
- struct pipe_buffer *buf = 0;
-
if (exa->num_bound_samplers == 0 ) { /* solid fill */
- buf = setup_vertex_data0(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
- } else if (exa->num_bound_samplers == 1 ) /* src */
- buf = setup_vertex_data1(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
- else if (exa->num_bound_samplers == 2) /* src + mask */
- buf = setup_vertex_data2(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
- else if (exa->num_bound_samplers == 3) { /* src + mask + dst */
- debug_assert(!"src/mask/dst not handled right now");
-#if 0
- buf = setup_vertex_data2(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
-#endif
- }
-
- if (buf) {
- int num_attribs = 1; /*pos*/
- num_attribs += exa->num_bound_samplers;
- if (exa->has_solid_color)
- ++num_attribs;
-
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- num_attribs); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
+ renderer_draw_solid_rect(exa->renderer,
+ dstX, dstY, dstX + width, dstY + height,
+ exa->solid_color);
+ } else {
+ int pos[6] = {srcX, srcY, maskX, maskY, dstX, dstY};
+ renderer_draw_textures(exa->renderer,
+ pos, width, height,
+ exa->bound_textures,
+ exa->num_bound_samplers);
}
}
@@ -650,16 +364,15 @@ boolean xorg_solid_bind_state(struct exa_context *exa,
vs_traits = VS_SOLID_FILL;
fs_traits = FS_SOLID_FILL;
- bind_framebuffer_state(exa, pixmap);
- bind_viewport_state(exa, pixmap);
- bind_rasterizer_state(exa);
+ renderer_bind_framebuffer(exa->renderer, pixmap);
+ renderer_bind_viewport(exa->renderer, pixmap);
+ renderer_bind_rasterizer(exa->renderer);
bind_blend_state(exa, PictOpSrc, NULL, NULL);
setup_constant_buffers(exa, pixmap);
- bind_clip_state(exa);
- shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
- cso_set_vertex_shader_handle(exa->cso, shader.vs);
- cso_set_fragment_shader_handle(exa->cso, shader.fs);
+ shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
return TRUE;
}
@@ -668,402 +381,7 @@ void xorg_solid(struct exa_context *exa,
struct exa_pixmap_priv *pixmap,
int x0, int y0, int x1, int y1)
{
- struct pipe_context *pipe = exa->pipe;
- struct pipe_buffer *buf = 0;
-
- /* 1st vertex */
- setup_vertex0(exa->vertices2[0], x0, y0,
- exa->solid_color);
- /* 2nd vertex */
- setup_vertex0(exa->vertices2[1], x1, y0,
- exa->solid_color);
- /* 3rd vertex */
- setup_vertex0(exa->vertices2[2], x1, y1,
- exa->solid_color);
- /* 4th vertex */
- setup_vertex0(exa->vertices2[3], x0, y1,
- exa->solid_color);
-
- buf = pipe_user_buffer_create(exa->pipe->screen,
- exa->vertices2,
- sizeof(exa->vertices2));
-
-
- if (buf) {
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
-}
-
-
-static INLINE void shift_rectx(float coords[4],
- const float *bounds,
- const float shift)
-{
- coords[0] += shift;
- coords[2] -= shift;
- if (bounds) {
- coords[2] = MIN2(coords[2], bounds[2]);
- /* bound x/y + width/height */
- if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
- coords[2] = (bounds[0] + bounds[2]) - coords[0];
- }
- }
-}
-
-static INLINE void shift_recty(float coords[4],
- const float *bounds,
- const float shift)
-{
- coords[1] += shift;
- coords[3] -= shift;
- if (bounds) {
- coords[3] = MIN2(coords[3], bounds[3]);
- if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
- coords[3] = (bounds[1] + bounds[3]) - coords[1];
- }
- }
-}
-
-static INLINE void bound_rect(float coords[4],
- const float bounds[4],
- float shift[4])
-{
- /* if outside the bounds */
- if (coords[0] > (bounds[0] + bounds[2]) ||
- coords[1] > (bounds[1] + bounds[3]) ||
- (coords[0] + coords[2]) < bounds[0] ||
- (coords[1] + coords[3]) < bounds[1]) {
- coords[0] = 0.f;
- coords[1] = 0.f;
- coords[2] = 0.f;
- coords[3] = 0.f;
- shift[0] = 0.f;
- shift[1] = 0.f;
- return;
- }
-
- /* bound x */
- if (coords[0] < bounds[0]) {
- shift[0] = bounds[0] - coords[0];
- coords[2] -= shift[0];
- coords[0] = bounds[0];
- } else
- shift[0] = 0.f;
-
- /* bound y */
- if (coords[1] < bounds[1]) {
- shift[1] = bounds[1] - coords[1];
- coords[3] -= shift[1];
- coords[1] = bounds[1];
- } else
- shift[1] = 0.f;
-
- shift[2] = bounds[2] - coords[2];
- shift[3] = bounds[3] - coords[3];
- /* bound width/height */
- coords[2] = MIN2(coords[2], bounds[2]);
- coords[3] = MIN2(coords[3], bounds[3]);
-
- /* bound x/y + width/height */
- if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
- coords[2] = (bounds[0] + bounds[2]) - coords[0];
- }
- if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
- coords[3] = (bounds[1] + bounds[3]) - coords[1];
- }
-
- /* if outside the bounds */
- if ((coords[0] + coords[2]) < bounds[0] ||
- (coords[1] + coords[3]) < bounds[1]) {
- coords[0] = 0.f;
- coords[1] = 0.f;
- coords[2] = 0.f;
- coords[3] = 0.f;
- return;
- }
-}
-
-static INLINE void sync_size(float *src_loc, float *dst_loc)
-{
- src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
- src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
- dst_loc[2] = src_loc[2];
- dst_loc[3] = src_loc[3];
-}
-
-
-static void renderer_copy_texture(struct exa_context *exa,
- struct pipe_texture *src,
- float sx1, float sy1,
- float sx2, float sy2,
- struct pipe_texture *dst,
- float dx1, float dy1,
- float dx2, float dy2)
-{
- struct pipe_context *pipe = exa->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_buffer *buf;
- struct pipe_surface *dst_surf = screen->get_tex_surface(
- screen, dst, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
- struct pipe_framebuffer_state fb;
- float s0, t0, s1, t1;
- struct xorg_shader shader;
-
- assert(src->width[0] != 0);
- assert(src->height[0] != 0);
- assert(dst->width[0] != 0);
- assert(dst->height[0] != 0);
-
-#if 1
- s0 = sx1 / src->width[0];
- s1 = sx2 / src->width[0];
- t0 = sy1 / src->height[0];
- t1 = sy2 / src->height[0];
-#else
- s0 = 0;
- s1 = 1;
- t0 = 0;
- t1 = 1;
-#endif
-
-#if 0
- debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
- sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
- s0, t0, s1, t1);
-#endif
-
- assert(screen->is_format_supported(screen, dst_surf->format,
- PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET,
- 0));
-
- /* save state (restored below) */
- cso_save_blend(exa->cso);
- cso_save_samplers(exa->cso);
- cso_save_sampler_textures(exa->cso);
- cso_save_framebuffer(exa->cso);
- cso_save_fragment_shader(exa->cso);
- cso_save_vertex_shader(exa->cso);
-
- cso_save_viewport(exa->cso);
-
-
- /* set misc state we care about */
- {
- struct pipe_blend_state blend;
- memset(&blend, 0, sizeof(blend));
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.colormask = PIPE_MASK_RGBA;
- cso_set_blend(exa->cso, &blend);
- }
-
- /* sampler */
- {
- struct pipe_sampler_state sampler;
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.normalized_coords = 1;
- cso_single_sampler(exa->cso, 0, &sampler);
- cso_single_sampler_done(exa->cso);
- }
-
- set_viewport(exa, dst_surf->width, dst_surf->height, Y0_TOP);
-
- /* texture */
- cso_set_sampler_textures(exa->cso, 1, &src);
-
- bind_rasterizer_state(exa);
-
- /* shaders */
- shader = xorg_shaders_get(exa->shaders,
- VS_COMPOSITE,
- FS_COMPOSITE);
- cso_set_vertex_shader_handle(exa->cso, shader.vs);
- cso_set_fragment_shader_handle(exa->cso, shader.fs);
-
- /* drawing dest */
- memset(&fb, 0, sizeof(fb));
- fb.width = dst_surf->width;
- fb.height = dst_surf->height;
- fb.nr_cbufs = 1;
- fb.cbufs[0] = dst_surf;
- {
- int i;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- fb.cbufs[i] = 0;
- }
- cso_set_framebuffer(exa->cso, &fb);
- setup_vs_constant_buffer(exa, fb.width, fb.height);
- setup_fs_constant_buffer(exa);
-
- /* draw quad */
- buf = setup_vertex_data_tex(exa,
- dx1, dy1,
- dx2, dy2,
- s0, t0, s1, t1,
- 0.0f);
-
- if (buf) {
- util_draw_vertex_buffer(exa->pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
-
- /* restore state we changed */
- cso_restore_blend(exa->cso);
- cso_restore_samplers(exa->cso);
- cso_restore_sampler_textures(exa->cso);
- cso_restore_framebuffer(exa->cso);
- cso_restore_vertex_shader(exa->cso);
- cso_restore_fragment_shader(exa->cso);
- cso_restore_viewport(exa->cso);
-
- pipe_surface_reference(&dst_surf, NULL);
-}
-
-
-static struct pipe_texture *
-create_sampler_texture(struct exa_context *ctx,
- struct pipe_texture *src)
-{
- enum pipe_format format;
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_texture *pt;
- struct pipe_texture templ;
-
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- /* the coming in texture should already have that invariance */
- debug_assert(screen->is_format_supported(screen, src->format,
- PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
-
- format = src->format;
-
- memset(&templ, 0, sizeof(templ));
- templ.target = PIPE_TEXTURE_2D;
- templ.format = format;
- templ.last_level = 0;
- templ.width[0] = src->width[0];
- templ.height[0] = src->height[0];
- templ.depth[0] = 1;
- pf_get_block(format, &templ.block);
- templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
-
- pt = screen->texture_create(screen, &templ);
-
- debug_assert(!pt || pipe_is_referenced(&pt->reference));
-
- if (!pt)
- return NULL;
-
- {
- /* copy source framebuffer surface into texture */
- struct pipe_surface *ps_read = screen->get_tex_surface(
- screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
- struct pipe_surface *ps_tex = screen->get_tex_surface(
- screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
- pipe->surface_copy(pipe,
- ps_tex, /* dest */
- 0, 0, /* destx/y */
- ps_read,
- 0, 0, src->width[0], src->height[0]);
- pipe_surface_reference(&ps_read, NULL);
- pipe_surface_reference(&ps_tex, NULL);
- }
-
- return pt;
-}
-
-void xorg_copy_pixmap(struct exa_context *ctx,
- struct exa_pixmap_priv *dst_priv, int dx, int dy,
- struct exa_pixmap_priv *src_priv, int sx, int sy,
- int width, int height)
-{
- float dst_loc[4], src_loc[4];
- float dst_bounds[4], src_bounds[4];
- float src_shift[4], dst_shift[4], shift[4];
- struct pipe_texture *dst = dst_priv->tex;
- struct pipe_texture *src = src_priv->tex;
-
- if (ctx->pipe->is_texture_referenced(ctx->pipe, src, 0, 0) &
- PIPE_REFERENCED_FOR_WRITE)
- ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- dst_loc[0] = dx;
- dst_loc[1] = dy;
- dst_loc[2] = width;
- dst_loc[3] = height;
- dst_bounds[0] = 0.f;
- dst_bounds[1] = 0.f;
- dst_bounds[2] = dst->width[0];
- dst_bounds[3] = dst->height[0];
-
- src_loc[0] = sx;
- src_loc[1] = sy;
- src_loc[2] = width;
- src_loc[3] = height;
- src_bounds[0] = 0.f;
- src_bounds[1] = 0.f;
- src_bounds[2] = src->width[0];
- src_bounds[3] = src->height[0];
-
- bound_rect(src_loc, src_bounds, src_shift);
- bound_rect(dst_loc, dst_bounds, dst_shift);
- shift[0] = src_shift[0] - dst_shift[0];
- shift[1] = src_shift[1] - dst_shift[1];
-
- if (shift[0] < 0)
- shift_rectx(src_loc, src_bounds, -shift[0]);
- else
- shift_rectx(dst_loc, dst_bounds, shift[0]);
-
- if (shift[1] < 0)
- shift_recty(src_loc, src_bounds, -shift[1]);
- else
- shift_recty(dst_loc, dst_bounds, shift[1]);
-
- sync_size(src_loc, dst_loc);
-
- if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
- dst_loc[2] >= 0 && dst_loc[3] >= 0) {
- struct pipe_texture *temp_src = src;
-
- if (src == dst)
- temp_src = create_sampler_texture(ctx, src);
-
- renderer_copy_texture(ctx,
- temp_src,
- src_loc[0],
- src_loc[1],
- src_loc[0] + src_loc[2],
- src_loc[1] + src_loc[3],
- dst,
- dst_loc[0],
- dst_loc[1],
- dst_loc[0] + dst_loc[2],
- dst_loc[1] + dst_loc[3]);
-
- if (src == dst)
- pipe_texture_reference(&temp_src, NULL);
- }
+ renderer_draw_solid_rect(exa->renderer,
+ x0, y0, x1, y1, exa->solid_color);
}