summaryrefslogtreecommitdiff
path: root/src/gallium/state_trackers
diff options
context:
space:
mode:
authorJosé Fonseca <jfonseca@vmware.com>2009-02-23 11:52:59 +0000
committerJosé Fonseca <jfonseca@vmware.com>2009-02-23 11:52:59 +0000
commitc7bbc9ad126b2b120407146c5aa9894f4487752e (patch)
tree972b9de0672c1f18e8750a36670ffecc3bb566b0 /src/gallium/state_trackers
parent1456af2f2d7602a1f1fca54d8fe625e25851e441 (diff)
wgl: Enable the use of Win32 threads.
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r--src/gallium/state_trackers/wgl/SConscript1
-rw-r--r--src/gallium/state_trackers/wgl/shared/stw_device.c15
2 files changed, 16 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/wgl/SConscript b/src/gallium/state_trackers/wgl/SConscript
index d2c41f49c5..2141b02d68 100644
--- a/src/gallium/state_trackers/wgl/SConscript
+++ b/src/gallium/state_trackers/wgl/SConscript
@@ -14,6 +14,7 @@ if env['platform'] in ['windows']:
env.Append(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ 'WIN32_THREADS', # use Win32 thread API
])
sources = [
diff --git a/src/gallium/state_trackers/wgl/shared/stw_device.c b/src/gallium/state_trackers/wgl/shared/stw_device.c
index 097e6ea62b..0dca856d73 100644
--- a/src/gallium/state_trackers/wgl/shared/stw_device.c
+++ b/src/gallium/state_trackers/wgl/shared/stw_device.c
@@ -27,6 +27,7 @@
#include <windows.h>
+#include "glapi/glthread.h"
#include "util/u_debug.h"
#include "pipe/p_screen.h"
@@ -35,6 +36,11 @@
#include "shared/stw_pixelformat.h"
#include "shared/stw_public.h"
+#ifdef WIN32_THREADS
+extern _glthread_Mutex OneTimeLock;
+extern void FreeAllTSD(void);
+#endif
+
struct stw_device *stw_dev = NULL;
@@ -73,6 +79,10 @@ st_init(const struct stw_winsys *stw_winsys)
stw_dev->stw_winsys = stw_winsys;
+#ifdef WIN32_THREADS
+ _glthread_INIT_MUTEX(OneTimeLock);
+#endif
+
stw_dev->screen = stw_winsys->create_screen();
if(!stw_dev->screen)
goto error1;
@@ -114,6 +124,11 @@ st_cleanup(void)
stw_dev->screen->destroy(stw_dev->screen);
+#ifdef WIN32_THREADS
+ _glthread_DESTROY_MUTEX(OneTimeLock);
+ FreeAllTSD();
+#endif
+
#ifdef DEBUG
debug_memory_end(stw_dev->memdbg_no);
#endif