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authorBrian Paul <brianp@vmware.com>2010-12-09 18:37:59 -0700
committerBrian Paul <brianp@vmware.com>2010-12-09 18:41:22 -0700
commitbecc4bb90c46f754018ac596460e6c6a650d399c (patch)
tree5cbf6ee7acf18438d2e93e7cdb0ca6656ccba9cf /src/gallium/targets/egl
parent70ca06445445060c75b55b6c5531973b7b2a1bf0 (diff)
draw/llvm: don't flush in vs_llvm_delete()
Fixes piglit glx-shader-sharing crash. When shaders are shared by multiple contexts, the shader's draw context pointer may point to a previously destroyed context. Dereferencing the context pointer will lead to a crash. In this case, simply removing the flushing code avoids the crash (the exec and sse shader paths don't flush here either). There's a deeper issue here, however, that needs examination. Shaders should not keep pointers to contexts since contexts might get destroyed at any time. NOTE: This is a candidate for the 7.10 branch (after this has been tested for a while).
Diffstat (limited to 'src/gallium/targets/egl')
0 files changed, 0 insertions, 0 deletions