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authorJosé Fonseca <jfonseca@vmware.com>2010-11-01 13:30:22 +0000
committerJosé Fonseca <jfonseca@vmware.com>2010-11-01 13:30:22 +0000
commit601498ae73e654c2de997ea75075613a694d604d (patch)
treefb1eb85143f5222b3c4b4d059276095e658506f5 /src/gallium/targets/graw-null/graw_util.c
parenta84bd587c68a48c675aae538934a0de48421ff08 (diff)
scons: Revamp how to specify targets to build.
Use scons target and dependency system instead of ad-hoc options. Now is simply a matter of naming what to build. For example: scons libgl-xlib scons libgl-gdi scons graw-progs scons llvmpipe and so on. And there is also the possibility of scepcified subdirs, e.g. scons src/gallium/drivers If nothing is specified then everything will be build. There might be some rough corners over the next days. Please bare with me.
Diffstat (limited to 'src/gallium/targets/graw-null/graw_util.c')
-rw-r--r--src/gallium/targets/graw-null/graw_util.c53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/gallium/targets/graw-null/graw_util.c b/src/gallium/targets/graw-null/graw_util.c
new file mode 100644
index 0000000000..531757f145
--- /dev/null
+++ b/src/gallium/targets/graw-null/graw_util.c
@@ -0,0 +1,53 @@
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_text.h"
+#include "util/u_memory.h"
+#include "state_tracker/graw.h"
+
+
+/* Helper functions. These are the same for all graw implementations.
+ */
+PUBLIC void *
+graw_parse_geometry_shader(struct pipe_context *pipe,
+ const char *text)
+{
+ struct tgsi_token tokens[1024];
+ struct pipe_shader_state state;
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ return NULL;
+
+ state.tokens = tokens;
+ return pipe->create_gs_state(pipe, &state);
+}
+
+PUBLIC void *
+graw_parse_vertex_shader(struct pipe_context *pipe,
+ const char *text)
+{
+ struct tgsi_token tokens[1024];
+ struct pipe_shader_state state;
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ return NULL;
+
+ state.tokens = tokens;
+ return pipe->create_vs_state(pipe, &state);
+}
+
+PUBLIC void *
+graw_parse_fragment_shader(struct pipe_context *pipe,
+ const char *text)
+{
+ struct tgsi_token tokens[1024];
+ struct pipe_shader_state state;
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ return NULL;
+
+ state.tokens = tokens;
+ return pipe->create_fs_state(pipe, &state);
+}
+