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| author | Brian Paul <brianp@vmware.com> | 2009-12-02 15:13:45 -0700 |
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-12-02 15:13:47 -0700 |
| commit | 866e6856d39efe9b1ec739587f420a640ad8618e (patch) | |
| tree | 66e8ca0bd3e48ae46bd73a7d568e64ae115c3679 /src/gallium/winsys/drm/intel/gem/SConscript | |
| parent | 5750a6426bc8d47f9801be5896b2d0f5ae3a5b12 (diff) | |
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
This matches the convention used by the recursive rasterizer.
Also fixed assorted typos, comments, etc.
Now tri-z.c, gears.c, etc look basically right but there's still some
cracks in triangle rasterization.
Diffstat (limited to 'src/gallium/winsys/drm/intel/gem/SConscript')
0 files changed, 0 insertions, 0 deletions
