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authorJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:29:04 +0000
committerJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:30:08 +0000
commit491f384c3958067e6c4c994041f5d8d413b806bc (patch)
tree761cddddb7c577277b626449aca7a2bef65e1d94 /src/gallium/winsys/gdi/SConscript
parent289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff)
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS.
Diffstat (limited to 'src/gallium/winsys/gdi/SConscript')
-rw-r--r--src/gallium/winsys/gdi/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/winsys/gdi/SConscript b/src/gallium/winsys/gdi/SConscript
index 5b6364a01d..9fbe9e800c 100644
--- a/src/gallium/winsys/gdi/SConscript
+++ b/src/gallium/winsys/gdi/SConscript
@@ -39,5 +39,5 @@ if env['platform'] == 'windows':
env.SharedLibrary(
target ='opengl32',
source = sources,
- LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + glslcl + env['LIBS'],
+ LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + env['LIBS'],
)