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authorBrian Paul <brianp@vmware.com>2010-01-12 17:08:07 -0700
committerBrian Paul <brianp@vmware.com>2010-01-12 17:08:07 -0700
commit214ffad01598c8780417b9fa9df75e951c8ac049 (patch)
tree2132c46804a7569cfdd6fb4563d1aa7b32529e28 /src/gallium/winsys/xlib/xmesa_x.h
parentde10168a462f57ead41800ea135476bb5ae8c678 (diff)
llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)
In some corner cases the right-most / bottom-most vertex can be right on the edge of the framebuffer. Because the maxx, maxy vals are computed with a series of float/int, pixel/tile transformations we can end up with maxx >= scene->x_tiles or maxy >= scene->y_tiles. This leads to putting data into bins that never get processed, or reset. This becomes stale data that can lead to segfaults. Clamping fixes this.
Diffstat (limited to 'src/gallium/winsys/xlib/xmesa_x.h')
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