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author | Eric Anholt <eric@anholt.net> | 2010-10-02 23:27:31 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-10-02 23:48:14 -0700 |
commit | a7fa00dfc5ab5782b2e497fbf4ca292dde69cdbd (patch) | |
tree | cb4de56e2f3c6c647cbfba0c61499f4d51090d76 /src/gallium/winsys | |
parent | 4fb0c92c6986cf4e88296bab8837320210f1794f (diff) |
i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
The brw_wm_surface_state.c handling of GL_DEPTH_TEXTURE_MODE doesn't
apply to shadow compares, which always return an intensity value. The
texture swizzles can do the job for us.
Fixes:
glsl1-shadow2D(): 1
glsl1-shadow2D(): 3
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions