summaryrefslogtreecommitdiff
path: root/src/gallium
diff options
context:
space:
mode:
authorMarek Olšák <maraeo@gmail.com>2009-11-15 16:41:25 +0100
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-11-20 18:04:06 -0800
commit4e1236e60267d036a1a604412bd7efd7a249a588 (patch)
treebd1548ba02a50d8daa124df85e5409c463155b2d /src/gallium
parentb7078a88119e248b0196f7446abe029c22f1ee28 (diff)
r300g: fix updating a vertex format
We must update PSC when we change the vertex format, e.g. vertex colors from RGBA to BGRA.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r300/r300_state.c2
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c5
2 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index f2867675f0..997d59ff6f 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -687,6 +687,8 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
}
+
+ r300->state |= R300_NEW_VERTEX_FORMAT;
}
static void r300_set_vertex_elements(struct pipe_context* pipe,
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 5aa4166d93..82f2be3101 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -512,7 +512,7 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
r300->vertex_info = vformat;
r300->rs_block = rs_block;
- r300->dirty_state |= (R300_NEW_VERTEX_FORMAT | R300_NEW_RS_BLOCK);
+ r300->dirty_state |= R300_NEW_RS_BLOCK;
}
static void r300_update_ztop(struct r300_context* r300)
@@ -551,7 +551,8 @@ static void r300_update_ztop(struct r300_context* r300)
void r300_update_derived_state(struct r300_context* r300)
{
if (r300->dirty_state &
- (R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER)) {
+ (R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER |
+ R300_NEW_VERTEX_FORMAT)) {
r300_update_derived_shader_state(r300);
}