diff options
author | Eric Anholt <eric@anholt.net> | 2010-07-26 17:47:59 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-07-26 17:53:27 -0700 |
commit | afe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch) | |
tree | 78621707e71154c0b388b0baacffc26432b7e992 /src/glsl/apps/compile.c | |
parent | d64343f1ae84979bd154475badf11af8a9bfc2eb (diff) | |
parent | 5403ca79b225605c79f49866a6497c97da53be3b (diff) |
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
Diffstat (limited to 'src/glsl/apps/compile.c')
-rw-r--r-- | src/glsl/apps/compile.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/glsl/apps/compile.c b/src/glsl/apps/compile.c index 21c2b7617e..3aa4fd4d53 100644 --- a/src/glsl/apps/compile.c +++ b/src/glsl/apps/compile.c @@ -37,7 +37,7 @@ static void usage(void) { printf("Usage:\n"); - printf(" compile fragment|vertex <source> <output>\n"); + printf(" compile fragment|vertex|geometry <source> <output>\n"); } int @@ -65,6 +65,8 @@ main(int argc, shader_type = 1; } else if (!strcmp(argv[1], "vertex")) { shader_type = 2; + } else if (!strcmp(argv[1], "geometry")) { + shader_type = 3; } else { usage(); return 1; @@ -80,6 +82,9 @@ main(int argc, fseek(in, 0, SEEK_END); size = ftell(in); assert(size != -1); + if (size == -1) { + return 1; + } fseek(in, 0, SEEK_SET); out = fopen(argv[3], "w"); |