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authorIan Romanick <ian.d.romanick@intel.com>2010-10-05 16:38:47 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-08 14:21:22 -0700
commite24d35a5b59ca1e75b69a32db6294787378a963f (patch)
tree3034d32835376465fe27a89b5fe46e9b69d6d285 /src/glsl/ast_to_hir.cpp
parent5ff4cfb788291ef7c8d6412d65aee708b41bac86 (diff)
glsl: Wrap ast_type_qualifier contents in a struct in a union
This will ease adding non-bit fields in the near future.
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp63
1 files changed, 33 insertions, 30 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 0cbb4315ac..fb25dc166a 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1552,18 +1552,19 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc)
{
- if (qual->invariant)
+ if (qual->flags.q.invariant)
var->invariant = 1;
/* FINISHME: Mark 'in' variables at global scope as read-only. */
- if (qual->constant || qual->attribute || qual->uniform
- || (qual->varying && (state->target == fragment_shader)))
+ if (qual->flags.q.constant || qual->flags.q.attribute
+ || qual->flags.q.uniform
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
var->read_only = 1;
- if (qual->centroid)
+ if (qual->flags.q.centroid)
var->centroid = 1;
- if (qual->attribute && state->target != vertex_shader) {
+ if (qual->flags.q.attribute && state->target != vertex_shader) {
var->type = glsl_type::error_type;
_mesa_glsl_error(loc, state,
"`attribute' variables may not be declared in the "
@@ -1577,7 +1578,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
* these."
*/
- if (qual->varying) {
+ if (qual->flags.q.varying) {
const glsl_type *non_array_type;
if (var->type && var->type->is_array())
@@ -1595,28 +1596,29 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
/* If there is no qualifier that changes the mode of the variable, leave
* the setting alone.
*/
- if (qual->in && qual->out)
+ if (qual->flags.q.in && qual->flags.q.out)
var->mode = ir_var_inout;
- else if (qual->attribute || qual->in
- || (qual->varying && (state->target == fragment_shader)))
+ else if (qual->flags.q.attribute || qual->flags.q.in
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
var->mode = ir_var_in;
- else if (qual->out || (qual->varying && (state->target == vertex_shader)))
+ else if (qual->flags.q.out
+ || (qual->flags.q.varying && (state->target == vertex_shader)))
var->mode = ir_var_out;
- else if (qual->uniform)
+ else if (qual->flags.q.uniform)
var->mode = ir_var_uniform;
- if (qual->flat)
+ if (qual->flags.q.flat)
var->interpolation = ir_var_flat;
- else if (qual->noperspective)
+ else if (qual->flags.q.noperspective)
var->interpolation = ir_var_noperspective;
else
var->interpolation = ir_var_smooth;
- var->pixel_center_integer = qual->pixel_center_integer;
- var->origin_upper_left = qual->origin_upper_left;
- if ((qual->origin_upper_left || qual->pixel_center_integer)
+ var->pixel_center_integer = qual->flags.q.pixel_center_integer;
+ var->origin_upper_left = qual->flags.q.origin_upper_left;
+ if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
&& (strcmp(var->name, "gl_FragCoord") != 0)) {
- const char *const qual_string = (qual->origin_upper_left)
+ const char *const qual_string = (qual->flags.q.origin_upper_left)
? "origin_upper_left" : "pixel_center_integer";
_mesa_glsl_error(loc, state,
@@ -1754,13 +1756,13 @@ ast_declarator_list::hir(exec_list *instructions,
* This is relaxed in GLSL 1.30.
*/
if (state->language_version < 120) {
- if (this->type->qualifier.out) {
+ if (this->type->qualifier.flags.q.out) {
_mesa_glsl_error(& loc, state,
"`out' qualifier in declaration of `%s' "
"only valid for function parameters in GLSL 1.10.",
decl->identifier);
}
- if (this->type->qualifier.in) {
+ if (this->type->qualifier.flags.q.in) {
_mesa_glsl_error(& loc, state,
"`in' qualifier in declaration of `%s' "
"only valid for function parameters in GLSL 1.10.",
@@ -1772,7 +1774,7 @@ ast_declarator_list::hir(exec_list *instructions,
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
& loc);
- if (this->type->qualifier.invariant) {
+ if (this->type->qualifier.flags.q.invariant) {
if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
var->mode == ir_var_inout)) {
/* FINISHME: Note that this doesn't work for invariant on
@@ -1799,16 +1801,16 @@ ast_declarator_list::hir(exec_list *instructions,
/* There is no need to check for 'inout' here because the parser will
* only allow that in function parameter lists.
*/
- if (this->type->qualifier.attribute) {
+ if (this->type->qualifier.flags.q.attribute) {
mode = "attribute";
- } else if (this->type->qualifier.uniform) {
+ } else if (this->type->qualifier.flags.q.uniform) {
mode = "uniform";
- } else if (this->type->qualifier.varying) {
+ } else if (this->type->qualifier.flags.q.varying) {
mode = "varying";
- } else if (this->type->qualifier.in) {
+ } else if (this->type->qualifier.flags.q.in) {
mode = "in";
extra = " or in function parameter list";
- } else if (this->type->qualifier.out) {
+ } else if (this->type->qualifier.flags.q.out) {
mode = "out";
extra = " or in function parameter list";
}
@@ -1914,7 +1916,8 @@ ast_declarator_list::hir(exec_list *instructions,
/* Calculate the constant value if this is a const or uniform
* declaration.
*/
- if (this->type->qualifier.constant || this->type->qualifier.uniform) {
+ if (this->type->qualifier.flags.q.constant
+ || this->type->qualifier.flags.q.uniform) {
ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
if (new_rhs != NULL) {
rhs = new_rhs;
@@ -1924,7 +1927,7 @@ ast_declarator_list::hir(exec_list *instructions,
_mesa_glsl_error(& initializer_loc, state,
"initializer of %s variable `%s' must be a "
"constant expression",
- (this->type->qualifier.constant)
+ (this->type->qualifier.flags.q.constant)
? "const" : "uniform",
decl->identifier);
if (var->type->is_numeric()) {
@@ -1949,12 +1952,12 @@ ast_declarator_list::hir(exec_list *instructions,
if (rhs && !rhs->type->is_error()) {
bool temp = var->read_only;
- if (this->type->qualifier.constant)
+ if (this->type->qualifier.flags.q.constant)
var->read_only = false;
/* Never emit code to initialize a uniform.
*/
- if (!this->type->qualifier.uniform)
+ if (!this->type->qualifier.flags.q.uniform)
result = do_assignment(&initializer_instructions, state,
lhs, rhs,
this->get_location());
@@ -1968,7 +1971,7 @@ ast_declarator_list::hir(exec_list *instructions,
* its declaration, so they must be initialized when
* declared."
*/
- if (this->type->qualifier.constant && decl->initializer == NULL) {
+ if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
_mesa_glsl_error(& loc, state,
"const declaration of `%s' must be initialized");
}