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authorEric Anholt <eric@anholt.net>2010-06-24 15:47:38 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/atan
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/atan')
-rw-r--r--src/glsl/builtins/110/atan154
1 files changed, 154 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/atan b/src/glsl/builtins/110/atan
new file mode 100644
index 0000000000..e5542350b5
--- /dev/null
+++ b/src/glsl/builtins/110/atan
@@ -0,0 +1,154 @@
+((function atan
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (call asin ((expression float *
+ (var_ref x)
+ (expression float rsq
+ (expression float +
+ (expression float *
+ (var_ref x)
+ (var_ref x))
+ (constant float (1.0))))))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 y_over_x))
+ ((return (call asin ((expression vec2 *
+ (var_ref y_over_x)
+ (expression vec2 rsq
+ (expression vec2 +
+ (expression vec2 *
+ (var_ref y_over_x)
+ (var_ref y_over_x))
+ (constant float (1.0))))))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 y_over_x))
+ ((return (call asin ((expression vec3 *
+ (var_ref y_over_x)
+ (expression vec3 rsq
+ (expression vec3 +
+ (expression vec3 *
+ (var_ref y_over_x)
+ (var_ref y_over_x))
+ (constant float (1.0))))))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 y_over_x))
+ ((return (call asin ((expression vec4 *
+ (var_ref y_over_x)
+ (expression vec4 rsq
+ (expression vec4 +
+ (expression vec4 *
+ (var_ref y_over_x)
+ (var_ref y_over_x))
+ (constant float (1.0))))))))))
+
+ (signature float
+ (parameters
+ (declare (in) float y)
+ (declare (in) float x))
+ ((declare () float r)
+ (if (expression bool >
+ (expression float abs (var_ref x))
+ (constant float (.0001)))
+ ((assign (constant bool (1))
+ (var_ref r) (call atan ((expression float /
+ (var_ref y)
+ (var_ref x)))))
+ (if (expression bool <
+ (var_ref x)
+ (constant float (0.0)))
+ ((assign (constant bool (1))
+ (var_ref r)
+ (expression float +
+ (var_ref r)
+ (expression float *
+ (expression int sign (var_ref y))
+ (constant float (3.1415926))))))
+ ()))
+ ())
+ (return (var_ref r))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 y)
+ (declare (in) vec2 x))
+ ((declare () vec2 r)
+ (if (expression bool >
+ (expression vec2 abs (var_ref x))
+ (constant float (.0001)))
+ ((assign (constant bool (1))
+ (var_ref r) (call atan ((expression vec2 /
+ (var_ref y)
+ (var_ref x)))))
+ (if (expression bool <
+ (var_ref x)
+ (constant float (0.0)))
+ ((assign (constant bool (1))
+ (var_ref r)
+ (expression vec2 +
+ (var_ref r)
+ (expression vec2 *
+ (expression int sign (var_ref y))
+ (constant float (3.1415926))))))
+ ()))
+ ())
+ (return (var_ref r))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 y)
+ (declare (in) vec3 x))
+ ((declare () vec3 r)
+ (if (expression bool >
+ (expression vec3 abs (var_ref x))
+ (constant float (.0001)))
+ ((assign (constant bool (1))
+ (var_ref r) (call atan ((expression vec3 /
+ (var_ref y)
+ (var_ref x)))))
+ (if (expression bool <
+ (var_ref x)
+ (constant float (0.0)))
+ ((assign (constant bool (1))
+ (var_ref r)
+ (expression vec3 +
+ (var_ref r)
+ (expression vec3 *
+ (expression int sign (var_ref y))
+ (constant float (3.1415926))))))
+ ()))
+ ())
+ (return (var_ref r))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 y)
+ (declare (in) vec4 x))
+ ((declare () vec4 r)
+ (if (expression bool >
+ (expression vec4 abs (var_ref x))
+ (constant float (.0001)))
+ ((assign (constant bool (1))
+ (var_ref r) (call atan ((expression vec4 /
+ (var_ref y)
+ (var_ref x)))))
+ (if (expression bool <
+ (var_ref x)
+ (constant float (0.0)))
+ ((assign (constant bool (1))
+ (var_ref r)
+ (expression vec4 +
+ (var_ref r)
+ (expression vec4 *
+ (expression int sign (var_ref y))
+ (constant float (3.1415926))))))
+ ()))
+ ())
+ (return (var_ref r))))
+
+))