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author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:38 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/cross | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/cross')
-rw-r--r-- | src/glsl/builtins/110/cross | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/cross b/src/glsl/builtins/110/cross new file mode 100644 index 0000000000..deb2f952bf --- /dev/null +++ b/src/glsl/builtins/110/cross @@ -0,0 +1,17 @@ +((function cross + (signature vec3 + (parameters + (declare (in) vec3 arg0) + (declare (in) vec3 arg1)) + ((declare () vec3 t) + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float - (expression float * (swiz y (var_ref arg0)) (swiz z (var_ref arg1))) + (expression float * (swiz y (var_ref arg1)) (swiz z (var_ref arg0))))) + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float - (expression float * (swiz z (var_ref arg0)) (swiz x (var_ref arg1))) + (expression float * (swiz z (var_ref arg1)) (swiz x (var_ref arg0))))) + (assign (constant bool (1)) (swiz z (var_ref t)) + (expression float - (expression float * (swiz x (var_ref arg0)) (swiz y (var_ref arg1))) + (expression float * (swiz x (var_ref arg1)) (swiz y (var_ref arg0))))) + (return (var_ref t)))) +)) |