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authorEric Anholt <eric@anholt.net>2010-06-24 15:47:38 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/cross
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/cross')
-rw-r--r--src/glsl/builtins/110/cross17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/cross b/src/glsl/builtins/110/cross
new file mode 100644
index 0000000000..deb2f952bf
--- /dev/null
+++ b/src/glsl/builtins/110/cross
@@ -0,0 +1,17 @@
+((function cross
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) vec3 arg1))
+ ((declare () vec3 t)
+ (assign (constant bool (1)) (swiz x (var_ref t))
+ (expression float - (expression float * (swiz y (var_ref arg0)) (swiz z (var_ref arg1)))
+ (expression float * (swiz y (var_ref arg1)) (swiz z (var_ref arg0)))))
+ (assign (constant bool (1)) (swiz y (var_ref t))
+ (expression float - (expression float * (swiz z (var_ref arg0)) (swiz x (var_ref arg1)))
+ (expression float * (swiz z (var_ref arg1)) (swiz x (var_ref arg0)))))
+ (assign (constant bool (1)) (swiz z (var_ref t))
+ (expression float - (expression float * (swiz x (var_ref arg0)) (swiz y (var_ref arg1)))
+ (expression float * (swiz x (var_ref arg1)) (swiz y (var_ref arg0)))))
+ (return (var_ref t))))
+))