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authorEric Anholt <eric@anholt.net>2010-06-24 15:47:38 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/pow
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/pow')
-rw-r--r--src/glsl/builtins/110/pow25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/pow b/src/glsl/builtins/110/pow
new file mode 100644
index 0000000000..a61bc4418e
--- /dev/null
+++ b/src/glsl/builtins/110/pow
@@ -0,0 +1,25 @@
+((function pow
+ (signature float
+ (parameters
+ (declare (in) float arg0)
+ (declare (in) float arg1))
+ ((return (expression float pow (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) vec2 arg1))
+ ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) vec3 arg1))
+ ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) vec4 arg1))
+ ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))
+))