diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:38 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/step | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/step')
-rw-r--r-- | src/glsl/builtins/110/step | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/step b/src/glsl/builtins/110/step new file mode 100644 index 0000000000..1cc2b51f8f --- /dev/null +++ b/src/glsl/builtins/110/step @@ -0,0 +1,68 @@ +((function step + (signature float + (parameters + (declare (in) float edge) + (declare (in) float x)) + ((return (expression float b2f (expression bool < (var_ref x) (var_ref edge)))))) + + (signature vec2 + (parameters + (declare (in) float edge) + (declare (in) vec2 x)) + ((declare () vec2 t) + (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge)))) + (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge)))) + (return (var_ref t)))) + + (signature vec3 + (parameters + (declare (in) float edge) + (declare (in) vec3 x)) + ((declare () vec3 t) + (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge)))) + (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge)))) + (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge)))) + (return (var_ref t)))) + + (signature vec4 + (parameters + (declare (in) float edge) + (declare (in) vec4 x)) + ((declare () vec4 t) + (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge)))) + (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge)))) + (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge)))) + (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(var_ref edge)))) + (return (var_ref t)))) + + (signature vec2 + (parameters + (declare (in) vec2 edge) + (declare (in) vec2 x)) + ((declare () vec2 t) + (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge))))) + (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge))))) + (return (var_ref t)))) + + (signature vec3 + (parameters + (declare (in) vec3 edge) + (declare (in) vec3 x)) + ((declare () vec3 t) + (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge))))) + (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge))))) + (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(swiz z (var_ref edge))))) + (return (var_ref t)))) + + (signature vec4 + (parameters + (declare (in) vec4 edge) + (declare (in) vec4 x)) + ((declare () vec4 t) + (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge))))) + (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge))))) + (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz z (var_ref edge))))) + (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(swiz w (var_ref edge))))) + (return (var_ref t)))) +)) + |