diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:38 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/ARB_texture_rectangle/textures | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/ARB_texture_rectangle/textures')
-rw-r--r-- | src/glsl/builtins/ARB_texture_rectangle/textures | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/glsl/builtins/ARB_texture_rectangle/textures b/src/glsl/builtins/ARB_texture_rectangle/textures new file mode 100644 index 0000000000..161d8c4a54 --- /dev/null +++ b/src/glsl/builtins/ARB_texture_rectangle/textures @@ -0,0 +1,16 @@ +((function texture2DRect + (signature vec4 + (parameters + (declare (in) sampler2DRect sampler) + (declare (in) vec2 P) ) + ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) + +) + (function shadow2DRect + (signature vec4 + (parameters + (declare (in) sampler2DRectShadow sampler) + (declare (in) vec3 P) ) + ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) + +)) |