diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:38 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/EXT_texture_array/textures | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/EXT_texture_array/textures')
-rw-r--r-- | src/glsl/builtins/EXT_texture_array/textures | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/glsl/builtins/EXT_texture_array/textures b/src/glsl/builtins/EXT_texture_array/textures new file mode 100644 index 0000000000..8a91f90140 --- /dev/null +++ b/src/glsl/builtins/EXT_texture_array/textures @@ -0,0 +1,59 @@ +((function texture1DArray + (signature vec4 + (parameters + (declare (in) sampler1DArray sampler) + (declare (in) vec2 P) ) + ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) + +) + (function texture1DArrayLod + (signature vec4 + (parameters + (declare (in) sampler1DArray sampler) + (declare (in) vec2 P) + (declare (in) float lod) ) + ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) + +) + (function texture2DArray + (signature vec4 + (parameters + (declare (in) sampler2DArray sampler) + (declare (in) vec3 P) ) + ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) + +) + (function texture2DArrayLod + (signature vec4 + (parameters + (declare (in) sampler2DArray sampler) + (declare (in) vec3 P) + (declare (in) float lod) ) + ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) + +) + (function shadow1DArray + (signature vec4 + (parameters + (declare (in) sampler1DArrayShadow sampler) + (declare (in) vec3 P) ) + ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) + +) + (function shadow1DArrayLod + (signature vec4 + (parameters + (declare (in) sampler1DArrayShadow sampler) + (declare (in) vec3 P) + (declare (in) float lod) ) + ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) )))) + +) + (function shadow2DArray + (signature vec4 + (parameters + (declare (in) sampler2DArrayShadow sampler) + (declare (in) vec4 P) ) + ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) )))) + +)) |