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authorKenneth Graunke <kenneth@whitecape.org>2010-08-11 16:53:52 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-08-13 19:09:36 -0700
commit43ff8f1a4b90554eae489cebb7e05f983dd9ad66 (patch)
treed9a63bb1ce1257b45aea4bbcae450959b75cc64c /src/glsl/builtins/ir/pow
parentd802ba110f78c3eee9541867cde819ada1b2c449 (diff)
glsl2: Rework builtin function generation.
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.
Diffstat (limited to 'src/glsl/builtins/ir/pow')
-rw-r--r--src/glsl/builtins/ir/pow25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/pow b/src/glsl/builtins/ir/pow
new file mode 100644
index 0000000000..a61bc4418e
--- /dev/null
+++ b/src/glsl/builtins/ir/pow
@@ -0,0 +1,25 @@
+((function pow
+ (signature float
+ (parameters
+ (declare (in) float arg0)
+ (declare (in) float arg1))
+ ((return (expression float pow (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) vec2 arg1))
+ ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) vec3 arg1))
+ ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) vec4 arg1))
+ ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))
+))