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authorEric Anholt <eric@anholt.net>2011-01-12 18:25:33 -0800
committerEric Anholt <eric@anholt.net>2011-01-14 13:57:14 -0800
commit34a9da4eb4dd41dc874f1a175e993e42d4ff4b2a (patch)
treedb728ed43a7ec49d69cb5b457b41b342a8696d2c /src/glsl/builtins/tools/generate_matrixCompMultGLSL.py
parentd53c8380bf1ed2897979f67fdb675074169b0465 (diff)
mesa: Add channel-wise copy propagation to ir_to_mesa.
This catches more opportunities than the prog_optimize.c code on openarena's fixed function shaders turned to GLSL, mostly due to looking at multiple source instructions for copy propagation opportunities. It should also be much more CPU efficient than prog_optimize.c's code.
Diffstat (limited to 'src/glsl/builtins/tools/generate_matrixCompMultGLSL.py')
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