diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:38 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/tools/texture_builtins.py | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/tools/texture_builtins.py')
-rwxr-xr-x | src/glsl/builtins/tools/texture_builtins.py | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py new file mode 100755 index 0000000000..23d5314916 --- /dev/null +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -0,0 +1,298 @@ +#!/usr/bin/python + +from os import path +import sys + +def vec_type(g, size): + if size == 1: + if g == "i": + return "int" + elif g == "u": + return "uint" + return "float" + return g + "vec" + str(size) + +# Get the base dimension - i.e. sampler3D gives 3 +# Array samplers also get +1 here since the layer is really an extra coordinate +def get_coord_dim(sampler_type): + if sampler_type[0].isdigit(): + coord_dim = int(sampler_type[0]) + elif sampler_type.startswith("Cube"): + coord_dim = 3 + else: + assert False ("coord_dim: invalid sampler_type: " + sampler_type) + + if sampler_type.find("Array") != -1: + coord_dim += 1 + return coord_dim + +# Get the number of extra vector components (i.e. shadow comparitor) +def get_extra_dim(sampler_type, use_proj, unused_fields): + extra_dim = unused_fields + if sampler_type.find("Shadow") != -1: + extra_dim += 1 + if use_proj: + extra_dim += 1 + return extra_dim + +def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0): + coord_dim = get_coord_dim(sampler_type) + extra_dim = get_extra_dim(sampler_type, use_proj, unused_fields) + + # Print parameters + print " (signature " + g + "vec4" + print " (parameters" + print " (declare (in) " + g + "sampler" + sampler_type + " sampler)" + print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)", + if tex_inst == "txb": + print "\n (declare (in) float bias)", + elif tex_inst == "txl": + print "\n (declare (in) float lod)", + elif tex_inst == "txf": + print "\n (declare (in) int lod)", + elif tex_inst == "txd": + grad_type = vec_type("", coord_dim) + print "\n (declare (in) " + grad_type + " dPdx)", + print "\n (declare (in) " + grad_type + " dPdy)", + + print ")\n ((return (" + tex_inst + " (var_ref sampler)", + + # Coordinate + if extra_dim > 0: + print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))", + else: + print "(var_ref P)", + + # Offset + print "(0 0 0)", + + if tex_inst != "txf": + # Projective divisor + if use_proj: + print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))", + else: + print "1", + + # Shadow comparitor + if sampler_type == "2DArrayShadow": # a special case: + print "(swiz w (var_ref P))", # ...array layer is z; shadow is w + elif sampler_type.endswith("Shadow"): + print "(swiz z (var_ref P))", + else: + print "()", + + # Bias/explicit LOD/gradient: + if tex_inst == "txb": + print "(var_ref bias)", + elif tex_inst == "txl" or tex_inst == "txf": + print "(var_ref lod)", + elif tex_inst == "txd": + print "((var_ref dPdx) (var_ref dPdy))", + print "))))\n" + +def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields = 0): + generate_sigs("", tex_inst, sampler_type, use_proj, unused_fields) + generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields) + generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields) + +builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..") + +with open(path.join(builtins_dir, "130", "texture"), 'w') as sys.stdout: + print "((function texture" + generate_fiu_sigs("tex", "1D") + generate_fiu_sigs("tex", "2D") + generate_fiu_sigs("tex", "3D") + generate_fiu_sigs("tex", "Cube") + generate_fiu_sigs("tex", "1DArray") + generate_fiu_sigs("tex", "2DArray") + print "))" + +# txb variants are only allowed within a fragment shader (GLSL 1.30 p. 86) +with open(path.join(builtins_dir, "130_fs", "texture"), 'w') as sys.stdout: + print "((function texture" + generate_fiu_sigs("txb", "1D") + generate_fiu_sigs("txb", "2D") + generate_fiu_sigs("txb", "3D") + generate_fiu_sigs("txb", "Cube") + generate_fiu_sigs("txb", "1DArray") + generate_fiu_sigs("txb", "2DArray") + print "))" + +with open(path.join(builtins_dir, "130", "textureProj"), 'w') as sys.stdout: + print "((function textureProj" + generate_fiu_sigs("tex", "1D", True) + generate_fiu_sigs("tex", "1D", True, 2) + generate_fiu_sigs("tex", "2D", True) + generate_fiu_sigs("tex", "2D", True, 1) + generate_fiu_sigs("tex", "3D", True) + print "))" + +with open(path.join(builtins_dir, "130_fs", "textureProj"), 'w') as sys.stdout: + print "((function textureProj" + generate_fiu_sigs("txb", "1D", True) + generate_fiu_sigs("txb", "1D", True, 2) + generate_fiu_sigs("txb", "2D", True) + generate_fiu_sigs("txb", "2D", True, 1) + generate_fiu_sigs("txb", "3D", True) + print "))" + +with open(path.join(builtins_dir, "130", "textureLod"), 'w') as sys.stdout: + print "((function textureLod" + generate_fiu_sigs("txl", "1D") + generate_fiu_sigs("txl", "2D") + generate_fiu_sigs("txl", "3D") + generate_fiu_sigs("txl", "Cube") + generate_fiu_sigs("txl", "1DArray") + generate_fiu_sigs("txl", "2DArray") + print "))" + +with open(path.join(builtins_dir, "130", "texelFetch"), 'w') as sys.stdout: + print "((function texelFetch" + generate_fiu_sigs("txf", "1D") + generate_fiu_sigs("txf", "2D") + generate_fiu_sigs("txf", "3D") + generate_fiu_sigs("txf", "1DArray") + generate_fiu_sigs("txf", "2DArray") + print "))" + +with open(path.join(builtins_dir, "130", "textureProjLod"), 'w') as sys.stdout: + print "((function textureLod" + generate_fiu_sigs("txl", "1D", True) + generate_fiu_sigs("txl", "1D", True, 2) + generate_fiu_sigs("txl", "2D", True) + generate_fiu_sigs("txl", "2D", True, 1) + generate_fiu_sigs("txl", "3D", True) + print "))" + +with open(path.join(builtins_dir, "130", "textureGrad"), 'w') as sys.stdout: + print "((function textureGrad" + generate_fiu_sigs("txd", "1D") + generate_fiu_sigs("txd", "2D") + generate_fiu_sigs("txd", "3D") + generate_fiu_sigs("txd", "Cube") + generate_fiu_sigs("txd", "1DArray") + generate_fiu_sigs("txd", "2DArray") + print ")\n)" + +with open(path.join(builtins_dir, "130", "textureProjGrad"), 'w') as sys.stdout: + print "((function textureLod" + generate_fiu_sigs("txd", "1D", True) + generate_fiu_sigs("txd", "1D", True, 2) + generate_fiu_sigs("txd", "2D", True) + generate_fiu_sigs("txd", "2D", True, 1) + generate_fiu_sigs("txd", "3D", True) + print "))" + +# ARB_texture_rectangle extension +with open(path.join(builtins_dir, "ARB_texture_rectangle", "textures"), 'w') as sys.stdout: + print "((function texture2DRect" + generate_sigs("", "tex", "2DRect") + print ")\n (function shadow2DRect" + generate_sigs("", "tex", "2DRectShadow") + print "))" + +# EXT_texture_array extension +with open(path.join(builtins_dir, "EXT_texture_array", "textures"), 'w') as sys.stdout: + print "((function texture1DArray" + generate_sigs("", "tex", "1DArray") + print ")\n (function texture1DArrayLod" + generate_sigs("", "txl", "1DArray") + print ")\n (function texture2DArray" + generate_sigs("", "tex", "2DArray") + print ")\n (function texture2DArrayLod" + generate_sigs("", "txl", "2DArray") + print ")\n (function shadow1DArray" + generate_sigs("", "tex", "1DArrayShadow") + print ")\n (function shadow1DArrayLod" + generate_sigs("", "txl", "1DArrayShadow") + print ")\n (function shadow2DArray" + generate_sigs("", "tex", "2DArrayShadow") + print "))" + +with open(path.join(builtins_dir, "EXT_texture_array_fs", "textures"), 'w') as sys.stdout: + print "((function texture1DArray" + generate_sigs("", "txb", "1DArray") # MOVE TO _fs + print ")\n (function texture2DArray" + generate_sigs("", "txb", "2DArray") # MOVE TO _fs + print ")\n (function shadow1DArray" + generate_sigs("", "txb", "1DArrayShadow") + print "))" + +# Deprecated (110/120 style) functions with silly names: +with open(path.join(builtins_dir, "110", "textures"), 'w') as sys.stdout: + print "((function texture1D" + generate_sigs("", "tex", "1D") + print ")\n (function texture1DLod" + generate_sigs("", "txl", "1D") + print ")\n (function texture1DProj" + generate_sigs("", "tex", "1D", True) + generate_sigs("", "tex", "1D", True, 2) + print ")\n (function texture1DProjLod" + generate_sigs("", "txl", "1D", True) + generate_sigs("", "txl", "1D", True, 2) + print ")\n (function texture2D" + generate_sigs("", "tex", "2D") + print ")\n(function texture2DLod" + generate_sigs("", "txl", "2D") + print ")\n (function texture2DProj" + generate_sigs("", "tex", "2D", True) + generate_sigs("", "tex", "2D", True, 1) + print ")\n (function texture2DProjLod" + generate_sigs("", "txl", "2D", True) + generate_sigs("", "txl", "2D", True, 1) + print ")\n (function texture3D" + generate_sigs("", "tex", "3D") + print ")\n (function texture3DLod" + generate_sigs("", "txl", "3D") + print ")\n (function texture3DProj" + generate_sigs("", "tex", "3D", True) + print ")\n (function texture3DProjLod" + generate_sigs("", "txl", "3D", True) + print ")\n (function textureCube" + generate_sigs("", "tex", "Cube") + print ")\n (function textureCubeLod" + generate_sigs("", "txl", "Cube") + print ")\n (function shadow1D" + generate_sigs("", "tex", "1DShadow", False, 1) + print ")\n (function shadow1DLod" + generate_sigs("", "txl", "1DShadow", False, 1) + print ")\n (function shadow1DProj" + generate_sigs("", "tex", "1DShadow", True, 1) + print ")\n (function shadow1DProjLod" + generate_sigs("", "txl", "1DShadow", True, 1) + print ")\n (function shadow2D" + generate_sigs("", "tex", "2DShadow") + print ")\n (function shadow2DLod" + generate_sigs("", "txl", "2DShadow") + print ")\n (function shadow2DProj" + generate_sigs("", "tex", "2DShadow", True) + print ")\n (function shadow2DProjLod" + generate_sigs("", "txl", "2DShadow", True) + print "))" + +with open(path.join(builtins_dir, "110_fs", "textures"), 'w') as sys.stdout: + print "((function texture1D" + generate_sigs("", "txb", "1D") + print ")\n (function texture1DProj" + generate_sigs("", "txb", "1D", True) + generate_sigs("", "txb", "1D", True, 2) + print ")\n (function texture2D" + generate_sigs("", "txb", "2D") + print ")\n (function texture2DProj" + generate_sigs("", "txb", "2D", True) + generate_sigs("", "txb", "2D", True, 1) + print ")\n (function texture3D" + generate_sigs("", "txb", "3D") + print ")\n (function texture3DProj" + generate_sigs("", "txb", "3D", True) + print ")\n (function textureCube" + generate_sigs("", "txb", "Cube") + print ")\n (function shadow1D" + generate_sigs("", "txb", "1DShadow", False, 1) + print ")\n (function shadow1DProj" + generate_sigs("", "txb", "1DShadow", True, 1) + print ")\n (function shadow2D" + generate_sigs("", "txb", "2DShadow") + print ")\n (function shadow2DProj" + generate_sigs("", "txb", "2DShadow", True) + print "))" |