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author | Eric Anholt <eric@anholt.net> | 2010-06-30 11:05:43 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-30 11:30:26 -0700 |
commit | 16b68b1952d0da14b9ce8306efa64988ce46b4b7 (patch) | |
tree | 9d8c8961b2ff83aaf0a1b83f589e9cb73feec1b6 /src/glsl/glsl_symbol_table.h | |
parent | 524745bc55dd23c612aebdb545125727bfb16e4d (diff) |
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
Diffstat (limited to 'src/glsl/glsl_symbol_table.h')
0 files changed, 0 insertions, 0 deletions