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authorIan Romanick <ian.d.romanick@intel.com>2010-06-25 17:36:17 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-06-29 11:15:26 -0700
commit699b247661b1c70e890e478dba88253cad035969 (patch)
tree730f9f20996ddd2b0b8c081be413848e274ce922 /src/glsl/glsl_types.h
parent81c7e94466da19f9295b8eb5e4b5e587fea96284 (diff)
glsl2: Don't flatten constructor parameters to scalars
Now that all scalar, vector, and matrix constructors are emitted in-line, the parameters to these constructors should not be flattened to a pile of scalars. Instead, the functions that emit the in-line constructor bodies can directly write the parameters to the correct locations in the objects being constructed.
Diffstat (limited to 'src/glsl/glsl_types.h')
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