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authorIan Romanick <ian.d.romanick@intel.com>2010-07-19 17:12:42 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-20 17:48:24 -0700
commit7e2aa91507a5883e33473e0a94215ee3985baad1 (patch)
tree0e88667d83141c9359eb00b50d6945b4e18c8e72 /src/glsl/ir.cpp
parent1124e5a3cbba839ffd968742bfa3295c8de5498c (diff)
glsl2: Add and use new variable mode ir_var_temporary
This is quite a large patch because breaking it into smaller pieces would result in the tree being intermitently broken. The big changes are: * Add the ir_var_temporary variable mode * Change the ir_variable constructor to take the mode as a parameter and correctly specify the mode for all ir_varables. * Change the linker to not cross validate ir_var_temporary variables. * Change the linker to pull all ir_var_temporary variables from global scope into 'main'.
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index ba8ee7b9ac..146ff17af3 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -748,10 +748,12 @@ ir_swizzle::variable_referenced()
return this->val->variable_referenced();
}
-ir_variable::ir_variable(const struct glsl_type *type, const char *name)
+
+ir_variable::ir_variable(const struct glsl_type *type, const char *name,
+ ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
shader_in(false), shader_out(false),
- mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
+ mode(mode), interpolation(ir_var_smooth), array_lvalue(false)
{
this->ir_type = ir_type_variable;
this->type = type;