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authorMarek Olšák <maraeo@gmail.com>2010-08-29 03:48:42 +0200
committerMarek Olšák <maraeo@gmail.com>2010-09-28 05:34:51 +0200
commit13359e6a4b732335cdd8da48276960d0b176ffe3 (patch)
tree33bc93ae9493c374d132c08402b0ba26f8299a97 /src/glsl/ir_dead_code.cpp
parent7128e1625bea502b9bf083f14606d679c90222a6 (diff)
r300g: add support for 3D NPOT textures without mipmapping
The driver actually creates a 3D texture aligned to POT and does all the magic with texture coordinates in the fragment shader. It first emulates REPEAT and MIRRORED wrap modes in the fragment shader to get the coordinates into the range [0, 1]. (already done for 2D NPOT) Then it scales them to get the coordinates of the NPOT subtexture. NPOT textures are now less of a lie and we can at least display something meaningful even for the 3D ones. Supported wrap modes: - REPEAT - MIRRORED_REPEAT - CLAMP_TO_EDGE (NEAREST filtering only) - MIRROR_CLAMP_TO_EDGE (NEAREST filtering only) - The behavior of other CLAMP modes is undefined on borders, but they usually give results very close to CLAMP_TO_EDGE with mirroring working perfectly. This fixes: - piglit/fbo-3d - piglit/tex3d-npot
Diffstat (limited to 'src/glsl/ir_dead_code.cpp')
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