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authorIan Romanick <ian.d.romanick@intel.com>2010-07-13 17:36:13 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-19 14:50:43 -0700
commit8fe8a814b0c746f0f655a67f8755f9dee858d230 (patch)
tree0ce408dbe3125ee1081c12e53de983219bfaffb3 /src/glsl/linker.cpp
parenta48a2b66e86d6d1c2fbb24bc60df2fdef42b3086 (diff)
linker: First bits of intrastage, intershader function linking
This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 155c9d40b3..f7c178e967 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -77,6 +77,7 @@ extern "C" {
#include "program.h"
#include "hash_table.h"
#include "shader_api.h"
+#include "linker.h"
/**
* Visitor that determines whether or not a variable is ever written.
@@ -699,6 +700,7 @@ link_intrastage_shaders(struct gl_shader_program *prog,
/* Resolve initializers for global variables in the linked shader.
*/
+ link_function_calls(prog, linked, shader_list, num_shaders);
return linked;
}