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author | José Fonseca <jfonseca@vmware.com> | 2010-10-13 14:28:51 +0100 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-10-13 15:25:15 +0100 |
commit | 95c18abb03b035c6fa029cd0852f07fb39951279 (patch) | |
tree | 04f0217e693b6ce202cc10e6bdeff78bace20f36 /src/glsl/linker.cpp | |
parent | f9995b30756140724f41daf963fa06167912be7f (diff) |
llvmpipe: Unbreak Z32_FLOAT.
Z32_FLOAT uses <4 x float> as intermediate/destination type,
instead of <4 x i32>.
The necessary bitcasts got removed with commit
5b7eb868fde98388d80601d8dea39e679828f42f
Also use depth/stencil type and build contexts consistently, and
make the depth pointer argument a ordinary <i8 *>, to catch this
sort of issues in the future (and also to pave way for Z16 and
Z32_FLOAT_S8_X24 support).
Diffstat (limited to 'src/glsl/linker.cpp')
0 files changed, 0 insertions, 0 deletions