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author | Marek Olšák <maraeo@gmail.com> | 2010-09-28 03:58:23 +0200 |
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committer | Marek Olšák <maraeo@gmail.com> | 2010-09-28 05:34:51 +0200 |
commit | 7128e1625bea502b9bf083f14606d679c90222a6 (patch) | |
tree | ba1df823f35e302c24f288516b9d98b1d987258f /src/glsl/linker.h | |
parent | c2ea7ffb0a9368571bb62038aeb318307afedb40 (diff) |
r300/compiler: fix shadow sampling with swizzled coords
Taking the W component from coords directly ignores swizzling. Instead,
take the component which is mapped to W in the TEX instruction parameter.
The same for Z.
NOTE: This is a candidate for the 7.9 branch.
Diffstat (limited to 'src/glsl/linker.h')
0 files changed, 0 insertions, 0 deletions