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authorJosé Fonseca <jfonseca@vmware.com>2010-10-13 14:28:51 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-10-13 15:25:15 +0100
commit95c18abb03b035c6fa029cd0852f07fb39951279 (patch)
tree04f0217e693b6ce202cc10e6bdeff78bace20f36 /src/glsl/lower_texture_projection.cpp
parentf9995b30756140724f41daf963fa06167912be7f (diff)
llvmpipe: Unbreak Z32_FLOAT.
Z32_FLOAT uses <4 x float> as intermediate/destination type, instead of <4 x i32>. The necessary bitcasts got removed with commit 5b7eb868fde98388d80601d8dea39e679828f42f Also use depth/stencil type and build contexts consistently, and make the depth pointer argument a ordinary <i8 *>, to catch this sort of issues in the future (and also to pave way for Z16 and Z32_FLOAT_S8_X24 support).
Diffstat (limited to 'src/glsl/lower_texture_projection.cpp')
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