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authorLuca Barbieri <luca@luca-barbieri.com>2010-09-05 22:29:58 +0200
committerIan Romanick <ian.d.romanick@intel.com>2010-09-08 20:36:37 -0700
commite591c4625cae63660c5000fbab366e40fe154ab0 (patch)
tree06b65ce727933c9bc7be208085c7400ed5b37f6f /src/glsl/main.cpp
parent6d3a2c97f4a78e85545286e0e126cd3a27bd1cbd (diff)
glsl: add several EmitNo* options, and MaxUnrollIterations
This increases the chance that GLSL programs will actually work. Note that continues and returns are not yet lowered, so linking will just fail if not supported. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 2a7a7136ff..94c14a58a7 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -215,7 +215,7 @@ compile_shader(GLcontext *ctx, struct gl_shader *shader)
loop_state *ls = analyze_loop_variables(shader->ir);
progress = set_loop_controls(shader->ir, ls) || progress;
- progress = unroll_loops(shader->ir, ls) || progress;
+ progress = unroll_loops(shader->ir, ls, 32) || progress;
delete ls;
} while (progress);