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authorEric Anholt <eric@anholt.net>2010-06-24 15:32:15 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:36:00 -0700
commit29285882676388aacff123e8bdf025904abf8ea9 (patch)
treea830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/tests/matrix-08.glsl
parent0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff)
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/tests/matrix-08.glsl')
-rw-r--r--src/glsl/tests/matrix-08.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/glsl/tests/matrix-08.glsl b/src/glsl/tests/matrix-08.glsl
new file mode 100644
index 0000000000..38138d22de
--- /dev/null
+++ b/src/glsl/tests/matrix-08.glsl
@@ -0,0 +1,19 @@
+#version 120
+/* PASS */
+
+uniform mat2x3 a;
+uniform mat3x2 b;
+uniform mat3x3 c;
+uniform mat3x3 d;
+
+void main()
+{
+ mat3x3 x;
+
+ /* Multiplying a 2 column, 3 row matrix with a 3 column, 2 row matrix
+ * results in a 3 column, 3 row matrix.
+ */
+ x = (a * b) + c / d;
+
+ gl_Position = gl_Vertex;
+}