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author | Eric Anholt <eric@anholt.net> | 2010-08-18 16:56:39 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-08-18 17:10:48 -0700 |
commit | b83846475bac76268d75f53632faf8aad8cad02c (patch) | |
tree | c667c59b52eb4d3086432f1fc895694ab9b2007e /src/glsl/tests/swiz-01.glsl | |
parent | 3cd233eb5714137dccb6218ad78005511bcc02bd (diff) |
glsl2: Free the shader compiler at dri screen destruction.
Hooray, we can valgrind again without adding suppressions. This also
adds an interface for use by an implementation of
glReleaseShaderCompiler().
Diffstat (limited to 'src/glsl/tests/swiz-01.glsl')
0 files changed, 0 insertions, 0 deletions