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authorEric Anholt <eric@anholt.net>2010-11-23 15:55:59 -0800
committerEric Anholt <eric@anholt.net>2011-03-11 12:55:14 -0800
commit29e013e58be93aa6ed760393cf77ef34ca1d57c0 (patch)
treebe7b3c332d7c02954267862966e8fc0e6ae14b8a /src/glsl
parent20f7a6f11aef492d5ca13e8ba9525eb2961d483c (diff)
mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.
It would be nice if we handled optimized uniform math like this in some generic way, since people often end up doing uniform expressions in shaders, but for now keep this hard-coded like it was in the texenvprogram code.
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/builtin_variables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h
index dfc93f39db..9b4f5d9e3e 100644
--- a/src/glsl/builtin_variables.h
+++ b/src/glsl/builtin_variables.h
@@ -105,5 +105,6 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
/* Mesa-internal ATI_envmap_bumpmap state. */
{ ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
{ ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
+ { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"},
};