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author | Zack Rusin <zackr@vmware.com> | 2010-06-15 08:05:51 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-06-15 09:12:20 -0400 |
commit | a192b5eeafae80f9f9e7e7e442abc5b44d583d1a (patch) | |
tree | dac505a2bd9ee02cfc5d163c81a0587a7989625f /src/glut/glx/layerutil.h | |
parent | 92e521a79982f19279f72c34772d33c9c28e2bed (diff) |
draw: finish the new pipeline setup
Keith came up with a new way of running the pipeline which involves passing
a few info structs around (for fetch, vertices and prims) and allows us
to correctly handle cases where we endup with multiple primitives generated
by the pipeline itself.
Diffstat (limited to 'src/glut/glx/layerutil.h')
0 files changed, 0 insertions, 0 deletions