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author | Brian <brian.paul@tungstengraphics.com> | 2008-03-20 14:50:17 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-03-20 15:04:08 -0600 |
commit | f6cd3778c54c0329c3f497a7368a158087d653d3 (patch) | |
tree | 3bbbcc758206571c4f5dab149dfaee4eca87c995 /src/glut/os2/glut_gamemode.cpp | |
parent | 3ece9ace540447c4f0d340a6f9f27980b54f83fb (diff) |
gallium: glBitmap code now separe from glDraw/CopyPixels code
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/
deallocations. And, use u_simple_shaders utility code.
Diffstat (limited to 'src/glut/os2/glut_gamemode.cpp')
0 files changed, 0 insertions, 0 deletions