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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 19:01:34 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 19:05:26 -0700 |
commit | f9c76750a7687e9902f2efd91d5551ae0128003c (patch) | |
tree | 3befe541b2835792d2cc4e6c837881e11326b2f2 /src/glut | |
parent | b890fffbf4ad435ef533988d288e98b0bfe4d17b (diff) |
mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state
validation before vertex shader validation (see comments in state.c) so in
get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to
date yet.
This fixes a glean glsl1 test failure.
Diffstat (limited to 'src/glut')
0 files changed, 0 insertions, 0 deletions