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author | Brian <brian@yutani.localnet.net> | 2006-12-14 13:58:32 -0700 |
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committer | Brian <brian@yutani.localnet.net> | 2006-12-14 13:58:32 -0700 |
commit | d4f7e4cc01a99811565dc8f488cdad972e926b6c (patch) | |
tree | e82007e3d667c41a852c7f9356141a1d9fe88f8f /src/glw/GLwMDrawAP.h | |
parent | b2a3a8554a114d93691d5350c234d2022c2c2916 (diff) |
The new linker actually does a few things right now:
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
Diffstat (limited to 'src/glw/GLwMDrawAP.h')
0 files changed, 0 insertions, 0 deletions