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author | Ian Romanick <ian.d.romanick@intel.com> | 2009-05-18 13:26:16 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-06-02 16:52:03 +0100 |
commit | 16fbd391291de8eddcd01a1a10e6801da299209b (patch) | |
tree | 53772cbd02a2e2e29b7622e291b81216ffe1c9cd /src/glw | |
parent | 1aef032d438aaa40ec28bf279ad5c089370773f0 (diff) |
intel: Clip to window after calling Driver.TexImage2D
This prevents the width / height from being clipped to the window size before
the texture is allocated. This matches intelCopyTexImage1D.
This should fix bug #21227
Signed-off-by: Ian Romanick <ian.romanick@intel.com>
(cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
Diffstat (limited to 'src/glw')
0 files changed, 0 insertions, 0 deletions