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author | Jerome Glisse <jglisse@redhat.com> | 2010-07-28 19:59:38 -0400 |
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committer | Jerome Glisse <jglisse@redhat.com> | 2010-07-28 19:59:38 -0400 |
commit | 35e044ab562b65aa53f9d9d7b5885e6a887774bb (patch) | |
tree | 7609cc9e28fff347ec110a5c1f642fe9ccf0079e /src/glw | |
parent | 6f0f6c64596b7bbbfa96e8af6715565e37efa91e (diff) |
r600g: switch btw flat/linear interpolation
I am not sure how to properly handle flat shading regarding
non color parameter to fragment shader. It seems we should
still interpolate non color using linear interpolation and
flat shade only apply to color.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Diffstat (limited to 'src/glw')
0 files changed, 0 insertions, 0 deletions