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author | Eric Anholt <eric@anholt.net> | 2010-06-30 15:59:07 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-30 15:59:07 -0700 |
commit | 4e16a7b526bb4736cd11e512009cf6532b2d1dc5 (patch) | |
tree | 7be90e24cf75ee9643448a173f9fb5fd705381fe /src/glx/indirect_texture_compression.c | |
parent | 285ff93819724b9a858984dc8c30858784a5ee5b (diff) |
glsl2: Fix up the implementation of fract() for vector types.
There's no need to split each vector component out, just do vector ops.
Diffstat (limited to 'src/glx/indirect_texture_compression.c')
0 files changed, 0 insertions, 0 deletions