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author | Brian Paul <brianp@vmware.com> | 2009-09-15 17:08:33 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-09-15 18:17:42 -0600 |
commit | 7f86da6c609191dbad1887fe5683dfee087fa909 (patch) | |
tree | 98fbe42be7f101d7a63548a19b6c8b5b92695874 /src/glx/mini/miniglx.c | |
parent | a016043386045d7cc35d70e42d963704fcae3731 (diff) |
progs/demos: create a texture object in lodbias.c
Before, we were using the default texture object (name=0). This caused
the intel_generate_mipmap() path to fail since passing texture=0 to
glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
Diffstat (limited to 'src/glx/mini/miniglx.c')
0 files changed, 0 insertions, 0 deletions