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author | Chia-I Wu <olv@lunarg.com> | 2010-06-23 16:14:49 +0800 |
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committer | Chia-I Wu <olv@lunarg.com> | 2010-06-29 17:16:19 +0800 |
commit | 982aba97c581bab0ff55dc9cae4164ab30dfbeae (patch) | |
tree | 8ce0237fb9336859616ab43a05c82135ae22048c /src/glx/singlepix.c | |
parent | da7bd6a90e1fee5c16327338fd251c0f6be34e36 (diff) |
st_api: Remove st_context::is_visual_supported.
The callback is used by st/vega to check if a visual specifies the
depth/stencil format. It forces st/vega to be loaded by st/egl to
perform the check. As noted in EGL spec, the depth/stencil format of a
visual should not affect OpenVG. It should be better to ignore the
field and always allocate the depth/stencil texture.
Diffstat (limited to 'src/glx/singlepix.c')
0 files changed, 0 insertions, 0 deletions