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authorAdam Jackson <ajax@freedesktop.org>2004-10-25 21:09:16 +0000
committerAdam Jackson <ajax@freedesktop.org>2004-10-25 21:09:16 +0000
commitcb3610e37c4c0a40520441b8515d044dabcc8854 (patch)
tree4c3a60c9381bc03c4ad58f9170e99d8237b1d81d /src/glx/x11/compsize.c
parentbcd8735546f3842f917f2cdc4ff530e4215f01a1 (diff)
Import the GLX client side library, formerly from xc/lib/GL/glx. Build it
by adding 'glx/x11' to SRC_DIRS in your build config.
Diffstat (limited to 'src/glx/x11/compsize.c')
-rw-r--r--src/glx/x11/compsize.c522
1 files changed, 522 insertions, 0 deletions
diff --git a/src/glx/x11/compsize.c b/src/glx/x11/compsize.c
new file mode 100644
index 0000000000..a42e448e46
--- /dev/null
+++ b/src/glx/x11/compsize.c
@@ -0,0 +1,522 @@
+/* $XFree86: xc/lib/GL/glx/compsize.c,v 1.6 2004/01/28 18:11:38 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <GL/gl.h>
+#include "glxclient.h"
+#include "size.h"
+
+/*
+** Return the number of elements per group of a specified format
+*/
+GLint __glElementsPerGroup(GLenum format, GLenum type)
+{
+ /*
+ ** To make row length computation valid for image extraction,
+ ** packed pixel types assume elements per group equals one.
+ */
+ switch(type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_SHORT_8_8_APPLE:
+ case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
+ case GL_UNSIGNED_SHORT_15_1_MESA:
+ case GL_UNSIGNED_SHORT_1_15_REV_MESA:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8_NV:
+ case GL_UNSIGNED_INT_24_8_MESA:
+ case GL_UNSIGNED_INT_8_24_REV_MESA:
+ return 1;
+ default:
+ break;
+ }
+
+ switch(format) {
+ case GL_RGB:
+ case GL_BGR:
+ return 3;
+ case GL_422_EXT:
+ case GL_422_REV_EXT:
+ case GL_422_AVERAGE_EXT:
+ case GL_422_REV_AVERAGE_EXT:
+ case GL_YCBCR_422_APPLE:
+ case GL_LUMINANCE_ALPHA:
+ return 2;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ return 4;
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+/*
+** Return the number of bytes per element, based on the element type (other
+** than GL_BITMAP).
+*/
+GLint __glBytesPerElement(GLenum type)
+{
+ switch(type) {
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_SHORT_8_8_APPLE:
+ case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
+ case GL_UNSIGNED_SHORT_15_1_MESA:
+ case GL_UNSIGNED_SHORT_1_15_REV_MESA:
+ return 2;
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ return 1;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8_NV:
+ case GL_UNSIGNED_INT_24_8_MESA:
+ case GL_UNSIGNED_INT_8_24_REV_MESA:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+/*
+** Compute memory required for internal packed array of data of given type
+** and format.
+*/
+GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type)
+{
+ int bytes_per_row;
+ int components;
+
+ if (width < 0 || height < 0 || depth < 0) {
+ return 0;
+ }
+ /*
+ ** Zero is returned if either format or type are invalid.
+ */
+ components = __glElementsPerGroup(format,type);
+ if (type == GL_BITMAP) {
+ if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
+ bytes_per_row = (width + 7) >> 3;
+ } else {
+ return 0;
+ }
+ } else {
+ bytes_per_row = __glBytesPerElement(type) * width;
+ }
+ return bytes_per_row * height * depth * components;
+}
+
+GLint __glFogiv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_FOG_COLOR: return 4;
+ case GL_FOG_DENSITY: return 1;
+ case GL_FOG_END: return 1;
+ case GL_FOG_MODE: return 1;
+ case GL_FOG_INDEX: return 1;
+ case GL_FOG_START: return 1;
+ case GL_FOG_DISTANCE_MODE_NV: return 1;
+ case GL_FOG_OFFSET_VALUE_SGIX: return 1;
+ default:
+ return 0;
+ }
+}
+
+GLint __glFogfv_size(GLenum pname)
+{
+ return __glFogiv_size(pname);
+}
+
+GLint __glCallLists_size(GLsizei n, GLenum type)
+{
+ GLint size;
+
+ if (n < 0) return 0;
+ switch (type) {
+ case GL_BYTE: size = 1; break;
+ case GL_UNSIGNED_BYTE: size = 1; break;
+ case GL_SHORT: size = 2; break;
+ case GL_UNSIGNED_SHORT: size = 2; break;
+ case GL_INT: size = 4; break;
+ case GL_UNSIGNED_INT: size = 4; break;
+ case GL_FLOAT: size = 4; break;
+ case GL_2_BYTES: size = 2; break;
+ case GL_3_BYTES: size = 3; break;
+ case GL_4_BYTES: size = 4; break;
+ default:
+ return 0;
+ }
+ return n * size;
+}
+
+GLint __glDrawPixels_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
+{
+ return __glImageSize( w, h, 1, format, type );
+}
+
+GLint __glBitmap_size(GLsizei w, GLsizei h)
+{
+ return __glDrawPixels_size(GL_COLOR_INDEX, GL_BITMAP, w, h);
+}
+
+GLint __glTexGendv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ case GL_EYE_PLANE:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+GLint __glTexGenfv_size(GLenum e)
+{
+ return __glTexGendv_size(e);
+}
+
+GLint __glTexGeniv_size(GLenum e)
+{
+ return __glTexGendv_size(e);
+}
+
+GLint __glTexParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_RESIDENT:
+
+ /* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+
+ /* GL_SGIX_texture_lod_bias */
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+
+ /* GL_ARB_shadow / GL 1.4 */
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+
+ /* GL_SGIS_generate_mipmap / GL 1.4 */
+ case GL_GENERATE_MIPMAP:
+
+ /* GL_ARB_depth_texture / GL 1.4 */
+ case GL_DEPTH_TEXTURE_MODE:
+
+ /* GL_EXT_texture_lod_bias / GL 1.4 */
+ case GL_TEXTURE_LOD_BIAS:
+
+ /* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+
+ /* GL_SGIX_shadow */
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+
+ /* GL_SGIX_texture_coordinate_clamp */
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+
+ /* GL_EXT_texture_filter_anisotropic */
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+
+ /* GL_NV_texture_expand_normal */
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+
+ /* GL_SGIX_clipmap */
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+
+ /* GL_SGIX_clipmap */
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+
+ case GL_TEXTURE_BORDER_COLOR:
+
+ /* GL_SGIX_texture_scale_bias */
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+
+ default:
+ return 0;
+ }
+}
+
+GLint __glTexParameteriv_size(GLenum e)
+{
+ return __glTexParameterfv_size(e);
+}
+
+GLint __glTexEnvfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_ENV_MODE:
+
+ /* GL_ARB_texture_env_combine / GL_EXT_texture_env_combine / GL 1.3 */
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND2_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+
+ /* GL_EXT_texture_lod_bias / GL 1.4 */
+ case GL_TEXTURE_LOD_BIAS:
+
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ case GL_COORD_REPLACE_ARB:
+
+ /* GL_NV_texture_env_combine4 */
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE3_ALPHA_NV:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND3_ALPHA_NV:
+ return 1;
+
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+
+ default:
+ return 0;
+ }
+}
+
+GLint __glTexEnviv_size(GLenum e)
+{
+ return __glTexEnvfv_size(e);
+}
+
+GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w)
+{
+ return __glImageSize( w, 1, 1, format, type );
+}
+
+GLint __glTexImage2D_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
+{
+ return __glImageSize( w, h, 1, format, type );
+}
+
+GLint __glTexImage3D_size(GLenum format, GLenum type, GLsizei w, GLsizei h,
+ GLsizei d)
+{
+ return __glImageSize( w, h, d, format, type );
+}
+
+GLint __glLightfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_SPOT_EXPONENT: return 1;
+ case GL_SPOT_CUTOFF: return 1;
+ case GL_AMBIENT: return 4;
+ case GL_DIFFUSE: return 4;
+ case GL_SPECULAR: return 4;
+ case GL_POSITION: return 4;
+ case GL_SPOT_DIRECTION: return 3;
+ case GL_CONSTANT_ATTENUATION: return 1;
+ case GL_LINEAR_ATTENUATION: return 1;
+ case GL_QUADRATIC_ATTENUATION: return 1;
+ default:
+ return 0;
+ }
+}
+
+GLint __glLightiv_size(GLenum pname)
+{
+ return __glLightfv_size(pname);
+}
+
+GLint __glLightModelfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT: return 4;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1;
+ case GL_LIGHT_MODEL_TWO_SIDE: return 1;
+ case GL_LIGHT_MODEL_COLOR_CONTROL: return 1;
+ default:
+ return 0;
+ }
+}
+
+GLint __glLightModeliv_size(GLenum pname)
+{
+ return __glLightModelfv_size(pname);
+}
+
+GLint __glMaterialfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_SHININESS: return 1;
+ case GL_EMISSION: return 4;
+ case GL_AMBIENT: return 4;
+ case GL_DIFFUSE: return 4;
+ case GL_SPECULAR: return 4;
+ case GL_AMBIENT_AND_DIFFUSE: return 4;
+ case GL_COLOR_INDEXES: return 3;
+ default:
+ return 0;
+ }
+}
+
+GLint __glMaterialiv_size(GLenum pname)
+{
+ return __glMaterialfv_size(pname);
+}
+
+GLint __glColorTableParameterfv_size(GLenum pname)
+{
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ case GL_COLOR_TABLE_WIDTH:
+ case GL_COLOR_TABLE_RED_SIZE:
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ return 1;
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default:
+ return -1;
+ }
+}
+
+GLint __glColorTableParameteriv_size(GLenum pname)
+{
+ return __glColorTableParameterfv_size(pname);
+}
+
+GLint __glConvolutionParameterfv_size(GLenum pname)
+{
+ switch(pname) {
+ case GL_CONVOLUTION_BORDER_MODE:
+ return 1;
+ case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_FILTER_SCALE:
+ case GL_CONVOLUTION_FILTER_BIAS:
+ return 4;
+ default: /* error: bad enum value */
+ return -1;
+ }
+}
+
+GLint __glConvolutionParameteriv_size(GLenum pname)
+{
+ return __glConvolutionParameterfv_size(pname);
+}
+
+GLint __glPointParameterfvARB_size(GLenum e)
+{
+ switch (e) {
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+
+ /* GL_NV_point_sprite */
+ case GL_POINT_SPRITE_R_MODE_NV:
+ return 1;
+
+ case GL_POINT_DISTANCE_ATTENUATION:
+ return 3;
+
+ default:
+ return -1;
+ }
+}
+
+GLint __glPointParameteriv_size(GLenum e)
+{
+ return __glPointParameterfvARB_size(e);
+}