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authorFelix Kuehling <fxkuehl@gmx.de>2004-12-22 00:21:32 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2004-12-22 00:21:32 +0000
commit80dd3c79172227ab8826d7449b65bfdf53ee15f8 (patch)
tree32b077abb02ee8bc5c259a93106ebaabda6c26cc /src/glx/x11
parent8bdaa927ebca0a23a3bdeed3f4bb11b0f1600684 (diff)
- Fake projective textures on a single texture unit. A fallback is only
needed if a second texture unit is enabled. - Also worked around an application bug in Chromium B.S.U.: it sends 3D texture coordinates while only a 2D texture is enabled. This used to trigger a PTEX fallback. Now the 3rd coordinate is just ignored. - Fixed the _savage_texnorm_stage to never normalize homogenous texture coordinates.
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