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authorBrian Paul <brianp@vmware.com>2011-03-11 09:25:21 -0700
committerBrian Paul <brianp@vmware.com>2011-03-11 09:25:21 -0700
commit4293a12c7f0d4fd7ac3a278570f3fe55fc4433a6 (patch)
tree8cd88b51eac57b8fadaf41e0c563439ad15677c9 /src/glx/xf86dri.h
parenta4a5d7e0dd0fb8888ab939e209b229e0f78139f4 (diff)
mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
Need to flush rendering (or at least indicate that the rug might be getting pulled out from underneath us) when a shader, buffer object or query object is about to be deleted. Also, this helps to tell the VBO module to unmap its current vertex buffer.
Diffstat (limited to 'src/glx/xf86dri.h')
0 files changed, 0 insertions, 0 deletions