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authorBrian Paul <brianp@vmware.com>2010-02-05 09:52:29 -0700
committerBrian Paul <brianp@vmware.com>2010-02-05 10:00:00 -0700
commitf1d544d6a62fe950ddc113473cba83619caaec6b (patch)
treee46f12f1ab4294cbaa83845f274b0ef959965c9c /src/glx
parentcea2b8d65609756fed46f3904db8a6945f0dd769 (diff)
st/mesa: 'fix' point coord semantic info
This fixes the progs/glsl/pointcoord.c demo. But this isn't a proper fix. We really need a TGSI_SEMANTIC_POINT_COORD label so that the draw module can determine which fragment input / vertex output slot needs to be set up with the point coordinate info. We've been using generic slot 0 so far. This would also require telling the draw module about fragment shaders (something it doesn't have at this time).
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