diff options
author | José Fonseca <jfonseca@vmware.com> | 2010-12-02 17:27:05 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-12-02 17:35:03 +0000 |
commit | e3659329e0b91ea78afe32e231f2f75d3d728af9 (patch) | |
tree | aeee753d498c148238dbfc9531255078eebbaf60 /src/mapi/glapi/SConscript | |
parent | af4f75c8fe1c53b8def966f480e7fda8021f1b63 (diff) |
WIN32_THREADS -> WIN32
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS
and were using the integer mutex implementation, causing even confusion
to the debuggers.
And there is little interest of other thread implemenation on Win32
besides Win32 threads.
Diffstat (limited to 'src/mapi/glapi/SConscript')
-rw-r--r-- | src/mapi/glapi/SConscript | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript index 77a5f9bd2e..4ef855fc35 100644 --- a/src/mapi/glapi/SConscript +++ b/src/mapi/glapi/SConscript @@ -16,7 +16,6 @@ if env['platform'] != 'winddk': env.Append(CPPDEFINES = [ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers - 'WIN32_THREADS', # use Win32 thread API ]) env.Append(CPPPATH = [ |