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| author | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-09 22:38:53 +0000 | 
|---|---|---|
| committer | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-09 22:38:53 +0000 | 
| commit | e9acd0ca5f0449588e3772024546e107b1e807c4 (patch) | |
| tree | fbad21dba83263c089f5436f2b4a0bcad9390418 /src/mesa/array_cache | |
| parent | 527af7571ef1ccfc772f444224e55534bf9dffe3 (diff) | |
Implement a more elaborate hashing scheme for texture formats. Still not perfect.
Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c.
The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context.
Diffstat (limited to 'src/mesa/array_cache')
0 files changed, 0 insertions, 0 deletions
