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authorBrian <brian.paul@tungstengraphics.com>2007-08-20 18:24:02 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-20 18:24:02 -0600
commitd054331c4788b0a5f13f4d7a9b497d274d267acb (patch)
tree06e26253b9978145ee21bb425a5d6af78f258586 /src/mesa/descrip.mms
parentc1fbd72adcbe1aa3a627e8f9a7a0803740c0a008 (diff)
Update glClear and glDrawPixels code.
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords.
Diffstat (limited to 'src/mesa/descrip.mms')
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