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authorJosé Fonseca <jrfonseca@tungstengraphics.com>2008-02-28 15:53:13 +0900
committerJosé Fonseca <jrfonseca@tungstengraphics.com>2008-02-28 15:53:13 +0900
commit2573f0e5d6f37f1a663bd472055babc97cfb3959 (patch)
tree30ca592eddf385cce61e43b88bd609797ba0bdc0 /src/mesa/drivers/allegro/direct.h
parent2d8d472426eb487314ae608509989141933d6192 (diff)
Convert crlf->lf line endings.
Windows/DOS users should enable core.autocrlf from now on.
Diffstat (limited to 'src/mesa/drivers/allegro/direct.h')
-rw-r--r--src/mesa/drivers/allegro/direct.h378
1 files changed, 189 insertions, 189 deletions
diff --git a/src/mesa/drivers/allegro/direct.h b/src/mesa/drivers/allegro/direct.h
index 3998fc19d7..bd8b5eb49d 100644
--- a/src/mesa/drivers/allegro/direct.h
+++ b/src/mesa/drivers/allegro/direct.h
@@ -1,189 +1,189 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#define DESTINATION(BMP, X, Y, TYPE) \
- ({ \
- BITMAP *_bmp = BMP; \
- \
- (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \
- })
-
-
-#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \
-static void write_rgba_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- const GLubyte rgba[][4], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
- \
- if (mask) \
- { \
- while (n--) \
- { \
- if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
- d++; rgba++; mask++; \
- } \
- } \
- else \
- { \
- while (n--) \
- { \
- d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
- d++; rgba++; \
- } \
- } \
- }
-
-
-#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \
-static void write_rgb_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- const GLubyte rgb[][3], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
- \
- if (mask) \
- { \
- while (n--) \
- { \
- if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
- d++; rgb++; mask++; \
- } \
- } \
- else \
- { \
- while (n--) \
- { \
- d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
- d++; rgb++; \
- } \
- } \
- }
-
-
-#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \
-static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE color = context->CurrentColor; \
- TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
- \
- while (n--) \
- { \
- if (mask[0]) d[0] = color; \
- d++; mask++; \
- } \
- }
-
-
-#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \
-static void read_rgba_span_##DEPTH (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- GLubyte rgba[][4]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- BITMAP *bmp = context->Buffer->Active; \
- TYPE *d = DESTINATION(bmp, x, y, TYPE); \
- \
- while (n--) \
- { \
- rgba[0][RCOMP] = getr##DEPTH(d[0]); \
- rgba[0][GCOMP] = getg##DEPTH(d[0]); \
- rgba[0][BCOMP] = getb##DEPTH(d[0]); \
- rgba[0][ACOMP] = 255; \
- \
- d++; rgba++; \
- } \
- }
-
-
-#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \
-static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \
- GLuint n, \
- const GLint x[], \
- const GLint y[], \
- const GLubyte rgba[][4], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- BITMAP *bmp = context->Buffer->Active; \
- \
- while (n--) \
- { \
- if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
- rgba++; x++; y++; mask++; \
- } \
- }
-
-
-
-#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \
-static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \
- GLuint n, \
- const GLint x[], \
- const GLint y[], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- TYPE color = context->CurrentColor; \
- BITMAP *bmp = context->Buffer->Active; \
- \
- while (n--) \
- { \
- if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \
- x++; y++; mask++; \
- } \
- }
-
-
-#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \
-static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \
- GLuint n, \
- const GLint x[], \
- const GLint y[], \
- GLubyte rgba[][4], \
- const GLubyte mask[]) \
- { \
- AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
- BITMAP *bmp = context->Buffer->Active; \
- \
- while (n--) \
- { \
- if (mask[0]) \
- { \
- int color = *DESTINATION(bmp, x[0], y[0], TYPE); \
- \
- rgba[0][RCOMP] = getr##DEPTH(color); \
- rgba[0][GCOMP] = getg##DEPTH(color); \
- rgba[0][BCOMP] = getb##DEPTH(color); \
- rgba[0][ACOMP] = 255; \
- } \
- \
- x++; y++; rgba++; mask++; \
- } \
- }
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+#define DESTINATION(BMP, X, Y, TYPE) \
+ ({ \
+ BITMAP *_bmp = BMP; \
+ \
+ (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \
+ })
+
+
+#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \
+static void write_rgba_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ const GLubyte rgba[][4], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
+ \
+ if (mask) \
+ { \
+ while (n--) \
+ { \
+ if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
+ d++; rgba++; mask++; \
+ } \
+ } \
+ else \
+ { \
+ while (n--) \
+ { \
+ d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
+ d++; rgba++; \
+ } \
+ } \
+ }
+
+
+#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \
+static void write_rgb_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ const GLubyte rgb[][3], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
+ \
+ if (mask) \
+ { \
+ while (n--) \
+ { \
+ if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
+ d++; rgb++; mask++; \
+ } \
+ } \
+ else \
+ { \
+ while (n--) \
+ { \
+ d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \
+ d++; rgb++; \
+ } \
+ } \
+ }
+
+
+#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \
+static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE color = context->CurrentColor; \
+ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) d[0] = color; \
+ d++; mask++; \
+ } \
+ }
+
+
+#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \
+static void read_rgba_span_##DEPTH (const GLcontext *ctx, \
+ GLuint n, GLint x, GLint y, \
+ GLubyte rgba[][4]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ BITMAP *bmp = context->Buffer->Active; \
+ TYPE *d = DESTINATION(bmp, x, y, TYPE); \
+ \
+ while (n--) \
+ { \
+ rgba[0][RCOMP] = getr##DEPTH(d[0]); \
+ rgba[0][GCOMP] = getg##DEPTH(d[0]); \
+ rgba[0][BCOMP] = getb##DEPTH(d[0]); \
+ rgba[0][ACOMP] = 255; \
+ \
+ d++; rgba++; \
+ } \
+ }
+
+
+#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \
+static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \
+ GLuint n, \
+ const GLint x[], \
+ const GLint y[], \
+ const GLubyte rgba[][4], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ BITMAP *bmp = context->Buffer->Active; \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \
+ rgba++; x++; y++; mask++; \
+ } \
+ }
+
+
+
+#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \
+static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \
+ GLuint n, \
+ const GLint x[], \
+ const GLint y[], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ TYPE color = context->CurrentColor; \
+ BITMAP *bmp = context->Buffer->Active; \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \
+ x++; y++; mask++; \
+ } \
+ }
+
+
+#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \
+static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \
+ GLuint n, \
+ const GLint x[], \
+ const GLint y[], \
+ GLubyte rgba[][4], \
+ const GLubyte mask[]) \
+ { \
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \
+ BITMAP *bmp = context->Buffer->Active; \
+ \
+ while (n--) \
+ { \
+ if (mask[0]) \
+ { \
+ int color = *DESTINATION(bmp, x[0], y[0], TYPE); \
+ \
+ rgba[0][RCOMP] = getr##DEPTH(color); \
+ rgba[0][GCOMP] = getg##DEPTH(color); \
+ rgba[0][BCOMP] = getb##DEPTH(color); \
+ rgba[0][ACOMP] = 255; \
+ } \
+ \
+ x++; y++; rgba++; mask++; \
+ } \
+ }
+