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author | Brian <brian.paul@tungstengraphics.com> | 2007-10-29 10:01:15 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-29 10:01:15 -0600 |
commit | 40133487dbdd14456a8a4f6a5716f57a36eb1ea7 (patch) | |
tree | 809f3cdd1b2cd5186939d66c51bc148763fd994e /src/mesa/drivers/beos/GLView.cpp | |
parent | 162914675a91034db71c0dc8e37189ac3337ba34 (diff) |
disable ctx->Driver.NewProgram() call in _mesa_new_program()
This was causing infinite recursive calls w/ software drivers.
All vertex/fragment shaders should be allocated by calling
ctx->Driver.NewProgram(), not by calling _mesa_new_program().
Diffstat (limited to 'src/mesa/drivers/beos/GLView.cpp')
0 files changed, 0 insertions, 0 deletions